Will the next Call of Duty suck?
We predict the future of CoD: World at War based on facts and a demo
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Call of Duty: World at War is built on the CoD4 engine, so naturally it looks gorgeous. Four player co-op, flame throwers, vehicles and destructible environments are just a few of the cool new features Treyarch has added. They’ve also gone to great lengths to realistically recreate the tactics used in the Pacific theater. As such, fire is a crucial part of gameplay. In the demo we saw, the flamethrower was used unsparingly to clear out areas where guerilla fighters crouched in bushes or treetops. According to Dave King, the game’s technical director, fire spreads according to wind and vegetation type so an inattentive player could potentially paint himself into a flaming corner. King also demoed the destructible environs by shooting out a hole in the wall of a hut to create a covered firing position. Damage goes both ways, of course, so bullet penetration will be a factor in cover.
The single-player experience will be at least as long as Call of Duty 4’s campaign. The scene we saw started with the brutal torture and killing of a Marine comrade, followed by a frantic escape. The action was fast and tense, swinging wildly between firefights, taut battlefield vignettes, and moonlit jungles seething with tension. Japanese soldiers sprung out of the foliage swinging katanas, putting their no retreat, no surrender Bushido code into action. We were dying to know if katanas could be picked up and used. Alas, as of this writing, katanas are not equippable, but Treyarch indicated that the subject is still under consideration. Testing and balancing is in progress; currently bayonets and knives are the only blade weapons available to the player.
Next page: Multiplayer, now with tanks!
Weekly digests, tales from the communities you love, and more


