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Why PS3's power will shine in 2008

Dec 31, 2007

PlayStation 3 will flourish in 2008 - not our words, but the emerging consensus among the global development community. With genuinely exciting exclusives flickering on the horizon (see our recent MGS4 hands-on and in-depth details) and a growing community of developers coming to grips with the possibilities on offer from the hardware, the future’s looking bright.

While some developers have been critical of PS3’s complex architecture (yes, Gabe Newell from Valve, we’re pointing at you) many more are praising the power and potential of the machine.



“The amount of action we’re able to put on the screen at 60 frames per second dwarfs what we were able to do a year ago at 30 frames per second,” claims Insomniac’s (Resistance, Ratchet) Chief Creative Officer Brian Hastings, “What’s most exciting is I think we’ll see just as big a leap from our second generation engine to our third as we did from first to second.”

User-created content will be a feature of 2008, claims Epic boss Mark Rein (Unreal Tournament 3). “We’re really excited about bringing robust user-created content to PS3. PC gamers can use the included Unreal Engine 3 tool set to create mods which can be played on PS3.”

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