• Relayer71 - September 8, 2013 8:31 p.m.

    I wish someone other than Nintendo (Castlevania) would rip off Super Metroid! And after Red Dead Redemption I was hoping for a bunch of Western themed games but they never came. I would love a Western RPG. Also, I'm glad Vagrant Story's core gameplay was ripped off finally by Dark Souls (and I guess Demon's Soul's before).
  • Foodperson - September 8, 2013 6:09 p.m.

    Well, the cover of this article tells me what game should be ripped off next...even if it's by EA.
  • thinkerluchho - September 8, 2013 10:54 a.m.

    a stealth fps just like hitman blood money and dishonored but without the magic, the levels should have less sneaking and more like blood money missions. with a mafia story and background in which you are the crime family's no.1 hammer awsome!
  • mikey-garcia - September 7, 2013 7:12 p.m.

    Castlevania! The REAL Castlevania games, like any on Nintendo's handhelds, or Symphony of the Night.
  • talleyXIV - September 7, 2013 3:38 p.m.

    Pikmin. Not a whole lot of RTS games out there and none as simple and fun as it.
  • TheyCallMeTheMeatMarket - September 7, 2013 12:39 p.m.

    The original quake. Fast-paced arena style action. No weapon bloom. No zoom. Not even crouching. Just move and shoot fast. All in a lovecraftian horror-themed universe.
  • Swedish_Chef - September 7, 2013 6:31 a.m.

    - Asura's Wrath, not the gameplay but how batshit crazy it is. - The heavilly customisable/deep/challenging combat mechanics and difficulty scaling system from God Hand. - The first person shooter melee combat from F.E.A.R. - Deus Ex... Just Deus Ex. - A deep lore/story that is normally unintrusive but rewards the player that goes out of their way to look for it ala Dark Souls. - The massive variety of customisation and creation options/characters/gameplay modes/challenges from the TimeSplitters series (flame tag anyone?)
  • thinkerluchho - September 7, 2013 5:39 a.m.

    ryse son of rome for playstation? dark souls combat with assassin's creed animations
  • tahunua001 - September 7, 2013 12:19 a.m.

    it'd be nice to get a witcher styled knockoff with decent graphics without all the animated porn scenes. comeone guys... not all of us are 12...
  • thinkerluchho - September 7, 2013 5:40 a.m.

    very true
  • LovingLife139 - September 7, 2013 4:48 p.m.

    I totally agree. The "animated porn" is the sole reason I did not purchase this game and have no interest in ever playing it. It's a sad attempt at maturity in a game that, in reality, is not very mature at all.
  • LEGOMatrix - September 6, 2013 6:20 p.m.

    Pokemon! Nintendo will never make a realistic one, or one on consoles, but someone should! Give me the gameplay of Pokemon with the graphics of Monster Hunter and I'll be very, very happy.
  • Temperance11 - September 6, 2013 12:20 p.m.

    There aren't enough "Metroid-Vania" games, Shadow Complex was a good step in right direction but that was like 7 years ago.
  • db1331 - September 6, 2013 12:15 p.m.

    Zelda ripoffs can be great when done well (Okami, Darksiders). Demon's Souls/Dark Souls is another one that developers should strive to be like.
  • thinkerluchho - September 6, 2013 9:54 a.m.

    hitman blood money
  • SpadesSlick - September 6, 2013 7:47 a.m.

    More open world games need to let you karate kick helicopters and surf on corpses like Prototype.
  • mafyooz - September 6, 2013 4:15 a.m.

    The Thing on PS2's trust and fear system was excellent, there's quite a few games that have paranoia as a theme but I can't think of any others that have used it as an actual gameplay mechanic so well.
  • CitizenWolfie - September 6, 2013 1:04 a.m.

    I hate to use the example given in the article but it was the one I thought of from reading the title alone: Shadow of the Colossus. I feel like far more games should have used SOTC as inspiration by now. The sense of eerie isolation in between battles, the great world design and physical clues to the history and story of the Forbidden Lands instead of finding endless collectables, the beautifully understated story that's told through your actions and minimal cutscenes. And that's just before you even think about the battles. The Legend of Zelda in particular would benefit hugely from ripping off the gameplay of SOTC. You could still have the side quests and main story and keep it in the same setting, but imagine Hyrule sprawling a huge, seamless map that you could ride Epona on, mountains you could physically climb up (not follow a path I mean), enormous caverns and temples to explore and last but not least, HUGE bosses that you'd have to climb on or figure out how to damage. I mean, just imagine trekking your way up through the Death Mountain volcano making death-defying platform leaps, vertical challenges and traditional puzzle solving to get the Boss Key and make your way to the summit. You step out onto the windy mountain side to see the dark silhouette of Volvagia soaring above - your final challenge. You use the traditional dungeon-found items to attract his attention, he banks around and swoops towards you, spewing flames as he does. You dodge before making a leap of faith to grab onto a loose scale and climb onto his body as he shoots back into the sky. If Team ICO ever goes under, I'd love it if they joined Nintendo.
  • shawksta - September 6, 2013 10:36 a.m.

    There has been word of the new Zelda doing changes to the formula like "changing the order of dungeons" and even rumors of it taking inspiration from Skyrim.
  • CitizenWolfie - September 6, 2013 10:52 a.m.

    I hope it doesn't become like Skyrim. I tried putting a lot of time into it but I found almost every quest to consist of: - Go to Cave/Tomb in a cave/Hideout in a cave/Secret grotto that leads to a cave - Kill Zombie vikings - Learn part of a shout - Hack away at larger Zombie viking boss - Secret door to leave I honestly liked what they tried to do with the Skyward Sword dungeons. I think they did a good job of making you feel like the first person to step foot in those temples for centuries and the boss battles were a marked improvement.

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