• TheDudeFromNowhere - February 4, 2013 11:44 a.m.

    Fire Emblem with Elliwood was my first Fire Emblem game. The fact that there was no option to side-track and grind along with perma-death drove me insane when I initially played. I was in middle school then. Now, in college, I can understand and respect the perma-death. It gave the game more depth, strategy, and respect for each character. Of course, Sacred Stone changed all of this and I just ran through it after I leveled everyone up to 20.
  • JarkayColt - February 2, 2013 2:48 a.m.

    Great summary. I'm hoping to pick up Awakening day one when it finally arrives in Europe. I got into Fire Emblem through Advance Wars; with both being Intelligent Systems' games they are incredibly similar, but both offer slight changes that makes them unique. Personally I prefer FE, as getting attached to individual characters is a much better feeling than just using swarms of dispensable units. Admittedly, I've only ever played Shadow Dragon, though. Everyone seems to dislike that game, but it's actually one of my favourite DS games and I'm always returning to it for another playthrough. I kept meaning to buy the one for Wii, but I never got round to it, and copies seemed to be a bit thin on the ground. Maybe one day.
  • BladedFalcon - February 2, 2013 8:33 a.m.

    Well, if you liked shadow dragon, you should consider giving the others a chance, as they are all basically better games XD either any of the GBA ones, or actually, I've heard the GC one, Path of Radiance being far better than the one on the wii. I mean, it's totally fine you loved Shadow Dragon, but something tells me you might like the others more then, specially since you mentioned attachment to characters, since pretty much any other FE released here provides better and deeper character interactions.
  • JarkayColt - February 2, 2013 11:02 a.m.

    Cool, thanks for the recommendation! I'll have to try and nab any older FE games I find. I basically played Shadow Dragon off the back of Advance Wars: Dark Conflict (Days of Ruin); it felt like an improvement to what I was used to, because of little touches such as the ability to view the entire enemy attack radius (or a selection of their units) rather than having to check them one at a time. But since Advance Wars was my only benchmark I couldn't know how faithful Shadow Dragon actually was to FE games past. And since AW Dark Conflict slightly borked the Advance Wars aesthetic, the fact that most people think Shadow Dragon did the same to FE isn't really a surprise. But after reading Awakening's reviews It's nice to see that Intelligent Systems still know how to deliver great games when they need to.
  • BladedFalcon - February 2, 2013 12:23 p.m.

    Funny you mention Days of Ruin, because that's actually my favorite of the advance wars games so far XD Yes, they changed the aesthetics drastically, but I think the actual graphical quality was superior from the previous AW games. That, and the AW kinda needed a fresh setting and cast of characters, because by Dual strike, it had become too bloated. That, and the music on Days of Ruins is fantastic. And well, concerning pevious FE games, again, i can't comment on neither Path of Radiance, nor radiant dawn, since I didn't play them. But both of the GBA games were really, really good. That being said, I think they didn't have the ability to check the entire enemy attack radius, but I consider that a minor inconvenience, honestly. Instead, the two GBA games offer a significantly better story, and more importantly, and much more memorable cast, with actual personalities, motivations, and even room to growth if you take the time to increase their support and friendship for each other. What i tried to say in my first post, was that, if you found yourself caring for the cast of Shadow Dragon, I could almost Guarantee you will care for the cast of Blazing Sword and Sacred Stones even more.
  • obviouslyadouche - February 1, 2013 11:54 p.m.

    Good god do I love Fire Emblem, always play on the hardest difficulty and don't allow myself to retry missions, makes the souls games seem like a cake walk.
  • GameManiac - February 1, 2013 9:56 p.m.

    I've only played the first Fire Emblem game for the GBA, and I loved it. It was hard as $#*!, but I loved it.
  • lass-damage - February 1, 2013 3:22 p.m.

    I love the fact that deaths are permanent. Makes you think every choice. Calculate every move. Its strategy done right. I had Sacred Stones for the GBA, beat the game on the highest difficulty setting only lost 3 characters against the final boss (out of a possible 40 i think).
  • slimjim441 - February 1, 2013 2:30 p.m.

    Fun article. Bittersweet, reading through and being reminded how cool it is to be a fan since the beginning (beginning for US, anyway), but realizing how much we've missed out on this side of the Pacific. I'm not hardcore enough to learn Japanese and import all the games, so it really sucks to not be able to play half the games in the series. I really hope Awakening goes over well with the rest of the western crowd. I was so bummed when I found out Shin Monsho no Nazo never got westernized, and while the 'casual mode' almost seems like spitting in the face of die-hard fans, I'll admit that it's smart move to turn more people on to the series.
  • BladedFalcon - February 1, 2013 2:27 p.m.

    It really is commendable how Intelligent systems has stuck to their design philosophy, and haven't backed down from making the series challenging and demanding. It's honestly one of it's biggest charms for me. Though it still bums me out to know that of the 13 FE games released so far, only 5, (6 with awakening.) have seen the light of day here. So i seriously hope this one does much better financially so that nintendo doesn't shy from bringing the series here again. that being said... i don't really miss the second remake for the DS at all. Shadow Dragon was an abysmal game, and spat on practically everything that I loved about the GBA entries. the core gameplay might be as good on a technical level, but the story and characters were utterly bland, the presentation was barebones, and worst of all, the muddy graphical design and art were a disgrace to the sharp, beautifully animated sprites and anime models the previous entries had. And seeing how that second remake that came out in Japan looked essentially the same- yeah, honestly not sad that it didn't came out over here, I wouldn't have bought it anyway despite of my overall love for the series. Lastly... I never heard about the tear ring saga before. I suppose it didn't make it over here at all? I'm very curious about it now.

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