If you've been following The Bureau, you know that it began as the simply named XCOM--the latest attempt to reboot a classic franchise into something that would resonate with modern audiences. This was before Firaxis' XCOM: Enemy Unknown was even announced, mind you, and the tactical franchise hadn't been relevant in a long while. But even in this adolescent state, with a first-person camera angle and a focus on shooting enemies in the face, you could see what the developers were attempting to accomplish.
You'd control Agent Carter in first-person, doing most of the work yourself as your two squadmates (with avatars on the bottom left) tried to stay out of your way. You had basic control of them with the d-pad, as noted by the icon on the left, but Guarino says that they weren't all that useful. You couldn't micromanage them, and to tell them to shoot an enemy you'd have to aim and hit a button; at that point, you could've just shot at it yourself. It was too hectic, and not at all rewarding.