Warhammer 40,000: Squad Command review

  • Strategic gameplay in a fresh setting
  • Attractive, destructible environments
  • Infrastructure mode
  • Not hardcore enough for some
  • Limited camera control
  • Grid-less gaming

Nov 26, 2007

Turn-based tactical strategy titles are surprisingly well represented on the PSP; in fact, this year's excellent Jeanne d' Arc and Disgaea: Afternoon of Darkness - not to mention a certain Final Fantasy Tactics remake - may still have your brain cramping with cerebrally satisfying gaming. Despite these strong strategic offerings, gamers without a love for medieval magic, quirky Japanese story-telling or bizarre anime-inspired characters, may feel left out. Thankfully, Warhammer 40,000: Squad Command has landed, providing an epic turn-based title set in the rich, futuristic Warhammer universe. Don't expect to find any scantily-clad, saucer-eyed underage heroines here. This world is all about laser guns and space artillery.

Based on the table-top gaming phenomenon, Warhammer is an incredibly layered and complex universe that could (and actually does) have volumes written about it. If you're familiar with the property, this game will be all the more enjoyable for you. However, if you don't know Warhammer from Arm & Hammer, that's cool too, because this title doesn't get too bogged down in narrative exposition. All you need to know is this: you're in the future fighting an epic war with ass-kicking Space Marines that make Master Chief look like a kid in a Halo Halloween costume.

More Info

Release date: Nov 12 2007 - PSP
Dec 17 2007 - DS (US)
Nov 23 2007 - PSP (UK)
Available Platforms: PSP, DS
Genre: Strategy
Published by: THQ
Developed by: THQ
ESRB Rating:
Teen: Fantasy Violence


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