UK Chart: BioShock Infinite is new No.1

BioShock Infinite has taken the top spot on the UK all formats all prices chart. Released last Tuesday, the shooter enjoyed the second biggest launch of 2013 behind only Tomb Raider, according to retail monitor Chart Track.

There were plenty of other new releases during the week ended March 30, with Luigi's Mansion 2 debuting at No.5, Army of Two: The Devil's Cartel at No.6, Tiger Woods PGA Tour 14 at No.8, Lego City Undercover at No.12 and Sly Cooper: Thieves In Time at No.31.

GfK/Chart-Track Top 10 (previous week):
  1. BioShock Infinite (Take 2)
  2. Tomb Raider (Square Enix)
  3. Gears of War Judgment (Microsoft)
  4. FIFA 13 (EA)
  5. Luigi’s Mansion 2 (Nintendo)
  6. Army of Two: The Devil’s Cartel (EA)
  7. Call of Duty: Black Ops 2 (Activision)
  8. Tiger Woods PGA Tour 14 (EA)
  9. Assassin’s Creed 3 (Ubisoft)
  10. Crysis 3 (EA)


  • 7-D - April 2, 2013 1:25 p.m.

    I'm in the midst of playing this right now and honestly think I would have cried and slipped into a mild depression if this game hadn't done well. This is the kind of thing everything has been crying out for; deep, original, truly creative and non-formulaic. It's the complete opposite of cheesy and generic. To be honest if a 'franchise' is going to be re-iterated and continued this game pretty much sets the benchmark of how to do it. This and Lugi's mansion are the two most soulful 'major' games i've played this year.. or in a long-time for that matter. Real character and charm to them. They've bloody well earn't their success through sheer brilliance in game design (unlike a certain aliens game released not so long ago...)
  • Redeater - April 2, 2013 3:58 a.m.

    Wait, you mean it sold LESS than the commercial failure that was Tomb Raider? This is a travesty. I was looking forward to Bioshock:Rapture or a sequel to Columbia and now that dream will never be realized because it sold slightly less than a game that only moved 3.5 million units (not counting digital). If I were the CEO of 2K I would be sending out my job applications right about now.
  • BladedFalcon - April 2, 2013 6:19 a.m.

    If the rumors of the game costing 200 million dollars are true... (Which I HOPE are false, but even then, even if the game cost half that, it's still way too much.) Then he probably really should >>;
  • keltar93 - April 2, 2013 8:44 a.m.

    I tend to doubt it cost $200m. That's as much as Titanic, The Hobbit, and Green Lantern all cost, and even with the troubled dev cycle Infinite had I honestly can't believe 2K would let it go that out of control.
  • ventanger - April 2, 2013 10:03 a.m.

    We know for a fact that the game took four years and 200 people to make. If it cost 200 million dollars, you would average that out to mean that each person who worked on the game received a million dollars for four years of their time, at 250k a year, which is more than most heart surgeons earn. More likely, most of the team received an annual salary of between 30-50k depending on their contribution, meaning if the game actually cost 200 million, then Ken Levine would be sitting on one of the biggest payoffs in gaming history. Not likely.
  • Redeater - April 2, 2013 10:13 a.m.

    I wish they would implement something like reduced salary in favor of profit sharing. I know it will NEVER happen but if it did you can be goddamned sure we would never get another Colonial Marines again.
  • Meleedragon27 - April 3, 2013 3:45 p.m.

    Fun fact: That's exactly what 3D Realms did when they were making Duke Nukem Forever. It probably would've worked out alright too, if it weren't for the game's infamously problematic development cycle that wound up putting the company out of business.
  • PlainLikeVanilla - April 2, 2013 10:22 a.m.

    I agree that making it probably didn't cost $200 million but I think your salary estimates are a little low. You also have to consider marketing costs as well.
  • ventanger - April 2, 2013 2:47 p.m.

    GTA 4 cost around 100 million to DEVELOP, not produce. But yes, the figure people are throwing around is a direct reference to Modern Warfare 2, which cost 40-50 million to develop, and adding in the cost of marketing totaled to 200m.
  • Redeater - April 2, 2013 10:18 a.m.

    Not sure if my sarcasm was being picked up. Anyways, this is actually great news. I was just making light of the fact that Square Enix basically blamed Tomb Raider, Sleeping Dogs and Hitman for a shitty year. Considering a new IP sold around 2M units (including digital) and that shitty fucking Hitman game sold 3.6....thats .2 more than Tomb Raider (a game who many would consider to be a serious GOTY contender) you would think they would be happy! 2K has some serious bragging rights going and you can be sure they are going to take advantage of it.

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