Tron - Xbox Live Arcade review

  • Pixel-perfect port... visually
  • Enhancements don't suck
  • Online multiplayer
  • Control is completely broken
  • Only four different objectives
  • Steep difficulty curve

Jan 10, 2008

Guaranteed to make those who remember playing the original arcade game feel really old (26 years…yikes), Tron is one of those rare gems - a super-popular, classic arcade game that hasn’t seen a release on every home console known to man. And as we’ve come to expect from the classics on Live Arcade, it's almost pixel perfect in the way it looks and plays.

The “almost” is the upsetting part, however. The upright Tron arcade cabinet was controlled using a flight stick for movement and a trigger for firing. It also featured a spinning disc, which was used to rotate the character’s aim, whether he was running around or in a tank.

The 360 controller emulates this at about 60%, which is to say movement and firing/throttle are all fine. The aiming bit, though, has been mapped to the right analog stick, and can only be adjusted in sloooooow, rotating movements that are anything but precise. And because the difficulty ratchets up quickly in Tron, it makes later levels an exercise in frustration as you suffer kill after kill because your stupid turret wouldn’t rotate quickly enough or turned the wrong way.

Otherwise, the game feels perfect. The light cycles, the tanks, the deadly discs and derezzing... it’s all here and it all feels authentic. Even the “enhanced” graphics look decent, as Backbone didn’t go overboard with the new look. And on top of all that, you get multiplayer modes - both online and offline - that are half-decent, despite the original game being a strictly single-player affair.

More Info

Release date: Jan 09 2008 - Xbox 360 (US)
Available Platforms: Xbox 360
Published by: Disney Interactive Studios
Developed by: Backbone Entertainment
ESRB Rating:
Everyone: Mild Fantasy Violence


Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000