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Tribes: Ascend closed beta opens on November 4

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If you’re waiting for the return of Tribes, your time has almost arrived. Hi-Rez Studios has announced that the closed beta phase for Tribes: Ascend is scheduled to launch on November 4. Confirmation of the beta’s launch date comes from a Cyberlink interview with Hi-Rez Studios’ Todd Harris.

During the closed beta, players will be able to sample two modes, four maps and three vehicles in 32-player matches. Capture the Flag, Team Deathmatch, and Rabbit Mode are all possibilities for the two modes that will be available during the beta. If you haven’t played Rabbit mode in previous Tribes titles or Planetside, it’s kind of like Capture the Flag where you get points for holding the flag while your opponents try to kill you for it.

 
Above: Footage from the Tribes: Ascend beta

Hi-Rez Studios free-to-play release of Tribes: Ascend is expected to launch early next year. You can head to the offical site to sign up for the upcoming beta.

Oct 10, 2011

Source: Cyberlink via Eurogamer

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Hi-Rez Studios

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6 comments

  • grappler51 - October 10, 2011 5:48 p.m.

    Sweet, hopefully I can get in, I'd really like to try this game!
  • pkozyra64 - October 10, 2011 6:03 p.m.

    From the picture on the main page of the site, I honestly thought this was Blood Gulch in Halo 4.
  • D0CCON - October 10, 2011 7:43 p.m.

    That's exactly what I was going to say.
  • Spybreak8 - October 11, 2011 10:04 p.m.

    Lol same thought here.
  • Jacko415 - October 10, 2011 8:58 p.m.

    Man... tribes 2, that was fcuking incredible, Vengence was bull sh1t though. I hope they go back to the more tribes 2 feel. Also the Halo-looking-ness worries me.
  • Teaspoon - October 11, 2011 7:24 a.m.

    The guns look pretty satisfying and the graphics look good considering it's F2P; although, to me, it looks a bit generic by today's standards. Also I think it's a bit hasty to say that this game looks like Halo when all we've seen is a minute long teaser trailer, although I do agree that it looks similar; I don't see it having a huge playerbase and it's obviously not trying to be any market-breaker so who gives a fcuk anyway? I'm not expecting much but jumping in the beta and helping sort a few bugs and inevitable balancing issues couldn't hurt, could it?

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