Transistor is made of unexpected connections. Supergiant Games' sci-fi inspired Bastion follow-up pairs a muted singer with a speaking sword, and gives her new strength and abilities from bystanders slain by the same forces that took her voice.
Players will also be connected to other players. But don't worry, deathmatch isn't in the cards.
“Something we’re more interested in is a sense of feeling connected to other people who are playing in a subtle way,” Supergiant founder Greg Kasavin told Rock, Paper, Shotgun. “You can still have your personal experience around the story, but you always know you belong in a larger [world]. For example, players can sometimes see traces of other players’ paths moving around. Things of that nature. What’s interesting to us about this world is that it lends itself to some interesting things like that.”
"Solitude can be a very powerful feeling in games, but we want to use it intentionally. We don’t just want it to be the default mode of being in the game. We’d rather play around with it and use it purposefully.”
Kasavin said Supergiant has toyed with co-op, an action-RPG staple, since its work on Bastion. In both games the added fun of messing around with pals came at too great a cost to narrative efforts.
Transistor is still a ways away from its planned 2014 release, so much is subject to change--but Kasavin said "whatever we end up doing, we’ll probably want to be pretty subtle." For more on the game's unique strategy-infused combat, check out our preview from PAX East.