TODO alt text

Transformers: The Game review

Shape-shifting giant robots morph movie-based fun and excitement into pain and tedium in seconds flat


  • Transformers: still cool
  • Open world
  • Great-looking robot models


  • Fighting absolutely sucks
  • Driving isn't that hot either
  • It's almost all driving and fighting

The second-biggest sucker in the universe is a character in the shabby, movie-based action smasher, Transformers: The Game - it's the main character's dad. The transformer Bumblebee has been ordered to protect an Earth boy named Sam - because they want his grandfather's eyeglasses (honest, we're not making this up) - on the very day that Sam's dad has promised to buy him a car. So, Bumblebee sneaks into the used car lot and somehow brainwashes the kid and dad into deciding he's the best car there, so the dad buys him.

Let's consider that for a moment: he bought a "car" that would have had no title, no registration, no plates, no keys, and that the dealer was probably totally shocked to see parked in his fenced-in car lot. Only Hollywood could create such a chump.

Yet, the bigger sucker still turns out to be you, the player, because Transformers: The Game is a frustrating mess. It seems like a no-lose proposition: we have two entire storylines (one for the noble Autobots, a second (and better) one for the evil Decepticons). We have several gorgeously modeled space robots, and we have serious firepower to blow holes in mostly smashable environments and turn other robots into scrap.

But it all goes wrong. It's arguably forgivable that every mission is some variation on the formula, "get from point A to point B and blow up X in Y number of seconds" - but when both driving and combat are broken, it's time to transform this into some other game.

More Info

DescriptionDepending on your choice of faction you'll use the power and scale of the retro robotoys to protect or destroy Earth.
PlatformPS2, Xbox 360, PS3, Wii, DS, PSP, PC
US censor ratingTeen
Release date26 June 2007 (US), 20 July 2007 (UK)


I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.
We recommend