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Too Human

Six long years. That’s how long fans of developer Silicon Knights’ vampiric adventure Blood Omen: Legacy of Kain had to wait before getting their hands on the Canadian code-bearer’s next project, Eternal Darkness: Sanity’s Requiem.

Not that there were many fans left waiting, it would seem - their 2002 Lovecraft-inspired third-person mind-spinner tanked spectacularly. Which was a bit of a shame; it was a truly wonderful scare-a-palooza which used the fourth wall brilliantly to disorientate the player (the game would deliberately “crash” and display error messages solely to freak you out). It deserved a bigger showcase than the narrow GameCube audience it reached.



What we can take from this is two things: one, Silicon Knights likes to take their time, and two, everything they touch turns to gold. Which is why you should forget everything you saw last year from Too Human. Everything. Do you remember the awful camera, the bland environments and the generic combat? Well, if you do, you shouldn’t have as we told you, just a second ago, that you should forget everything.

See, Too Human was a casualty of the false deadline the annual E3 expo used to pose to developers: under pressure from Microsoft and eager to show something off to the public, Silicon Knights made the mistake of pushing out a version before it was ready, and it was difficult at best to pull positives from the demo - like trying to make a chicken casserole from an egg.

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