It%26rsquo;s the bit where he breakdances with an astronaut on the moon. Wait, no, it%26rsquo;s the part where the salaryman in Tomena Sanner uses a bowling ball to topple a line of Frankensteins in Hell. Actually, it%26rsquo;s the section where he dropkicks a man in a giraffe suit, dances with a schoolgirl, befuddles a robot, then slaps a Mexican wrestler in the face. Picking a highlight in Tomena is like picking a lowlight in The Hills; it%26rsquo;s a fool%26rsquo;s errand because the game contains nothing else.
There are nine stages, each lasting a minute or so, and as a besuited man with no facial features your job is merely to reach the exit, before celebrating with a victory dance. (There%26rsquo;s split-screen, four-man multiplayer too.) The man runs right automatically and you only use one button, tapping A to dodge obstacles like women, joggers and manholes. The closer you are to the obstacle without hitting it, the better your score; each successful interaction grants a speed boost and a sliver of extra time.
Tomena is closer to a rhythm game than a platformer, and this is reinforced not just by the victory dance but also by the frequent mid-stage boogie. It%26rsquo;s not a difficult or long game on Normal (once you get the hang of the timing), but you%26rsquo;ll be chipping away at the double-speed Turbo mode forever, giving you plenty of opportunity to explore the nine different levels.
It isn%26rsquo;t astonishingly deep either, but Tomena is hilarious, and despite requiring only one finger it%26rsquo;s one of the purest games you%26rsquo;ll find on WiiWare. This is a game you%26rsquo;ll want to run and shout about immediately %26ndash; if only all those dinosaurs and robots weren%26rsquo;t in your way.
Feb 17, 2010