The demo ended with Lara jumping on her motorbike. Apparently the bike we saw will not be the final model, which is a shame as it looked awesome, with a massive back wheel that looked like it was straight out of a Batman film (or No More Heroes). This was perhaps the most impressive section of the demo, as the bike physics were brill and, combined with that ultra-smooth frame rate, made for a scene that looked even better than the jeep chase from Uncharted, only player-controlled. It wasn't a separate section, either (unlike Legend's biking bits), with the vehicle working within the actual level. Apparently the bike is to be used in two ways, so we're thinking maybe you have to use its weight or power to solve some puzzles as well as carry your shapely behind to the next level.
The game is to feature multi-levelled puzzles, meaning Lara won't simply enter an area and have everything she needs right there. Of course, this sounds a lot to us like needless backtracking to pad out the game, but we're sure there'll be more to it than that. After all, Crystal Dynamics did a great job with the last two Tomb Raider games, so we have high hopes for this one. From what we've seen, there won't be anything radically new - just honed, embellished and with a fine attention to detail.
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Above: We'll be keeping a close eye on the game throughout its development, so check for more Tomb Raider Underground coverage soon