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Feb 1, 2008
Let's go out on a limb here and say that Tomb Raider Underworld is likely a continuation of the abruptly chopped story of Tomb Raider Legend. Of course, when we asked the team straight off whether this was the case, they refused to comment. You see, so much of Tomb Raider Underworld is being kept under wraps (in a lead-lined bunker in a secret installation under the sea - on another planet), we're having to draw our own conclusions from the demo we were shown recently at a top secret event in London.
As we walked into the cinema where the game was being demonstrated, the massive screen was showing Lara standing idle in lush vegetation, in a rainstorm. This was likely to prove that the demo was real-time, although it was very well-rehearsed and scripted (with no mistakes). It was definitely in-game action depicted on the screen, though, and the sheen belied the supposed 'pre-Alpha' state of the code being shown. Even at this early stage, it looks impressive. It's as smooth-running as the HD water trickling down Lara's thighs and with the engine running so well already, we reckon the finished game could surpass even Uncharted: Drake's Fortune, at least in terms of graphical fidelity.
Above: The Mayan architecture is authentic, based as it is on real-life locations
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