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  • D0CCON - May 16, 2011 9:30 p.m.

    As soon as I read about injuries and Mortal Kombat, I instantly thought of this vid from Robot Chicken.
  • wedgie - May 16, 2011 7:43 p.m.

    A combination of both the death and the damage parts that I also noticed is in Uncharted 2 (great game, and my favorite series this gen, but still)... SPOILER In the cinematic on the train, when he gets shot he is wounded for the next level. However, he has been shot thousands of times by this point, only to take cover and heal up. Apparently that also only counts when it is cinematic.
  • AlphaAGENT144 - May 16, 2011 7:40 p.m.

    top 7 things that will never be realistic? WHY IS CALL OF DUTY NOT NUMBER ONE?
  • WonsAuto - May 16, 2011 6:54 p.m.

    I might not buy it, but I'd definitely PLAY a game that let you wank into a tin cup.
  • TheDicksOfDanAmrich - May 16, 2011 6:34 p.m.

  • cozmundus - May 16, 2011 6:12 p.m.

    Great article. Speaking of snipers with disabled eyes the TF2 sniper has them and he is a professional.
  • hardcore_gamer1990 - May 16, 2011 6:04 p.m.

    If I ever make a game, I'll leave the boundaries passable, but instead take the character to "4th wall hell", in which the screen turns reddish, a demon appears and drags the character to the centre of a firey pit, whilst repeating the mantra "you left your reality and entered ours". After that, the character will be warped from the middle of a pentagram back to the world's reality and the game will continue as normal, with the exception of new, haunted dialouge from the player character in inconsequential cutscenes. On another note, one more thing that exists in games, that will never be realistic, is LLLLaaaAAaaAAAAAA-AaaGGggggGGGGGG
  • Crabhand - May 16, 2011 5:59 p.m.

    @hellodesdemona I was going to mention Fire Emblem, it does a great job of handling death for the most part. Another game where death can be permanent: Diablo II hardcore mode. You can work for hours on end painstakingly getting to level 90 only to have a pker come in and stop you dead. Scary fucking mode to play.
  • FauxFurry - May 16, 2011 5:54 p.m.

    Here are a few other things that will most likely never be realistic in video games, no matter the genre for one reason or other: Passage of time (related to the way that Space behaves in video games, probably) Metabolism (that's probably what allows the characters to heal so quickly)--unless there is some kind of Weight-Watchers mini-game,the odds of having to make a character work as hard to maintain their figures in-games as they would in real life are slim to none. Growth--be it hair growth, building up of adipose tissue,a spreading infectious growth,pregnancy, a child gradually growing into an adult (or more 'adult growths') or an adult growing old. Communication--Stammering (or 'hemming and hawwing', if you will), being at a loss for words; dealing with a language barrier even while dealing with someone ostensibly speaking the same language as oneself due to differences in dialect, accent,pronunciation or unfamiliar vocabulary choices with no translation guides about.
  • NanoElite666 - May 16, 2011 5:52 p.m.

    In Dead Space's defense, the only time you could "hear" things in the parts of the game where you were in a vacuum was when you were in direct contact with the object making the sound, since the soundwave vibrations, while not traveling through the air (since in space their is none), would instead travel through the solid objects and into Isaac's body. Hence why you can hear things like Isaac's footsteps and your weapon firing, but not things like that Necromorph who just popped out of a vent on the other end of the airless cargo bay and is making plans to eat your face off.
  • 8bitBaby - May 16, 2011 5:48 p.m.

    oh gawd! the bride of Wildenstein!!! D: why would you do that?! why would you post that pic?! I EAT while reading these articles man! DX you know what would be cool? an in game sleep cycle, where when you sleep you go to a temporary dream realm and do all this surreal stuff even peice together parts of the, idk mystery that's going on in the game or something you could even fight enemies and do other stuff in this dream world but its short... like an REM cycle. and when you come out you're refreshed and ready to take on the world like in an rpg. death in a video game could be done with consequences. but it would require the main chara to be a faceless customizable chara, that when you die. that's it. you start the game over from the begining, with a new chara that you have to make. and you can get all your stuff back, but it would require you to travel to the place where your other chara was buried and rob their grave. that might be kind of frustrating. no more frustrating than some games where in the 80s and 90s tat didn't have passwords or save points. you had to start all over. hmm...
  • FauxFurry - May 16, 2011 5:38 p.m.

    How is it that it's 'The Future' and as a whole we haven't figured out how to get around life's little limitations as well as characters in video games have (except for that last one)? There's not one globule of cyboplasm, no friendly robot maids and butlers who are indistinguishable from human children (though why one would desire simulated child laborers is unknown), no jet packs so user-friendly that even a monkey can use it,no artificial astral atmosphere, no hyper-sleep chambers which gives us a full night's sleep within seconds (yet still leaves us feeling hungry) or full sized adult clones to whom we can transfer the entirety of our memories when we die! It's Reality that's unrealistic! You know what should take the blame for this? The Internet! Less mucking about in Cyber-Space, more working around technical difficulties in Space space. That's the real wide-open's just that the 'grains of sand' are really far apart. If the Internet itself is ever accurately represented in video games, maybe articles like this one and all of the comments below will show up in the games themselves?
  • jackthemenace - May 16, 2011 5:31 p.m.

    Do the consequences in games like mass Effect or Fable not count, then? Some of those are at least VAGUELY realistic...
  • hellodesdemona - May 16, 2011 4:56 p.m.

    Very cool list! I have argued these a lot with people who want games to be completely realistic. It would be neat to see a list of games that are exceptions to these rules. Fire Emblem is a good example- Of course, if the main character dies it's game over, but if any other character dies they are gone for good. No coming back. If you want them back, you have to restart the chapter from the beginning- which is a pain, because some battles can get pretty long. Also, Fallout: New Vegas on hardcore. Liked Boone? Better not let him die. There's no "unconscious" state when a super mutant mows you down with an assault rifle.
  • kyle94 - May 16, 2011 4:50 p.m.

    There are also a couple of flash games that have the whole "One life and then it's over" thing. But thankfully, those are free. I'd hate to pay for a game that becomes useless if I die once.
  • Genericpenisjoketista - May 16, 2011 4:36 p.m.

    I remember one particular instance of bringing Far Cry 2 over a friend's house. I told him, "The damage system is supposed to be realistic. You have to dig bullets out of your body and wrap up wounds to heal. The guns also degrade over time--they'll jam after so much use and eventually break right in your hands." When he saw the way that things in that game were done he said, "This is retarded; it's not realistic at all." I asked him, "Oh, so you think that walking into a medpack on the wall is realistic?" He said, "No, but it doesn't try to be realistic. It doesn't have the pretension that Far Cry 2 has." I say: fuck him, Far Cry 2 is still one of the best games I've ever played. At least it tried to do something.
  • Bluemage - May 16, 2011 4:20 p.m.

    The sleep thing RPGs never really bothers me because just like when you go to sleep suddenly you're awake and relatively unaware how much time has passed, from an hour to eight. God forbid I have to sit there and watch my character sleep for an hour. But then, I'm not one to want much realism in my fantasy, video game, movie or otherwise. I want real then there is enough reality around me not to go looking for it in video games.
  • darkpigraph - May 16, 2011 4:03 p.m.

    and in other news, PSN has been back for more than a day now.
  • Xtapolapopotamus - May 16, 2011 3:59 p.m.

    This read a lot like a Cracked article... And that's not at all a bad thing. It is true that this stuff will never really get fixed in games, and it never should be. Permanent death, having to sleep for several hours, injuries, etc. would all suck. Still, a fun article and some great points made.
  • Corvon - May 16, 2011 3:57 p.m.

    @turbo An unrealistic article about game realism, so meta! ךםך upside down lol is unrealistic


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