The Settlers: Rise of an Empire - First Look

Why invent paved roads when you can watch butterflies and build catapults?

In dry Northern Africa, where farming and cattle are less viable career choices, we saw bandits steal a water cart, and sent one of six possible hero characters - imagine knights, each with a unique power like entertaining people, healing people or maybe hacking them up - to fight them off and get it back. Meanwhile, lions hunted zebras, but could have attacked us.

Then in Southern Europe, we witnessed a siege, which we repelled by closing our gates and putting troops on the wall, who then pelted the enemy with arrows until they ran off, enabling us to claim their catapult and siege towers for ourselves.

We doubt The Settlers: Rise of an Empire will set the world on fire - it really doesn't innovate so much as refine and beautify a game genre that's been around for almost 20 years. But just as some people prefer wine to beer or jazz to hip hop, a certain subset of folks are going love this artistic, classy city builder.


I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.
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