Most movie licenses, the accepted wisdom goes, are crap because they’re rushed out to reach a timely release date in keeping with the film that spawned them. Some movie games don’t have that excuse. Some are released so ludicrously long after the movie – decades in some cases – that they have no justification for being anything other than amazing.
But are they? Fresh from the news that bloody Apocalypse Now might be currently being groomed for the game treatment, we decided to look back on some of gaming’s other cinematic latecomers and see if they justified their delays.
Blade Runner

Delayed by: 15 years
Worth the wait?
Absolutely. Westwood Studios’ Blade Runner game is an under-rated classic. Wisely taking the point-and-click adventure approach to the movie’s densely-layered noir drama, it deliberately chose not to follow the movie’s plot, instead providing another story within the neon-drenched hell of Blade Runner’s futuristic LA.
It was particularly noteable for playing out in a non-linear fashion, the player carrying out detective work across the city rather that solving puzzled along an A-B route. It also had a massively malleable plot, which randomly designated members of the cast as secret Replicants every time you started a new game. You could even turn out to be one yourself (though you may never know if you didn’t follow the right plot thread), and however you chose to deal with the secret synthetic was entirely up to you.
Ghostbusters: The Video Game

Delayed by: 25 years
Worth the wait?
Mostly. While there had been Ghostbusters games back in the ‘80s, the tech limitations of the era meant that we’d never had a real, playable translation of the movie’s iconic visuals and brilliant writing. Though to be fair, we did get a sing-a-long version of the theme tune, and back in the ‘80s that was amazing.
In Terminal Reality’s HD Ghostbusters game, we nearly got the perfect translation. With the original cast back for voice-acting duties and Dan Akroyd supervising the script, everything was set for this to essentially be the third movie. While the eventual script wasn't quite as sharp and clever as the original films, Ghostbusters was still a more than solid shooter which dripped with atmosphere, and with the original team and musical score at hand, was as authentic as game adaptations come.
Evil Dead: Hail to the King

Delayed by: 19 years
Worth the wait?
Not really. Evil Dead should have made the ultimate shclocky action game. Shotguns. Chainsaw arms. Bruce Campbell one-liners. On paper it was video game gold. In practice though, it was just a sub-par survival horror game. Essentially a more combat-heavy Resident Evil, it was marred by an overabundance of enemies and some utterly crappy fighting mechanics. It contained all the requisite Bruce lines, but you could get bootleg versions of those in Duke Nukem 3D and actually play a decent game to boot.
Scarface: The World is Yours

Delayed by: 23 years
Worth the wait?
Yes. While many were aghast that Brian DePalma’s study of tragic criminal excess was being turned into what looked like just another GTA clone, the actual game was a great deal better than expected. The whole thing was a great big ‘80s-tastic hoot, with explosive gameplay, more than plausible voice work (despite Pacino himself not actually being involved) and a cracking period soundtrack totally suiting both the era and the movie. Oh, and it had a swear button. What else do you need?
The Warriors
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Delayed by : 26 years
Worth the wait?
Does a beat-‘em-up based on a cult movie famed for its controversial violence, ‘70s kitsch and surreal visual excess sound good to you? Does it sound even better when Rockstar is making it? The Warriors wasn’t a bad game at all, updating the classic Final Fight gameplay model better than any other game has ever managed in 3D, while simultaneously staying faithful to the movie’s unique look and ambience while adding half a game’s worthy of back story to its plot.
The Godfather

Delayed by: 34 years!
Worth the wait?
It was alright. It was another open-world crime game, but at least it took a cool and interesting approach to the source material, telling the story of a rising street thug in parallel to the events of the movie. It did a good job of portraying and fleshing out the movie’s world and had some excellent combat and customisation mechanics for the time, but naturally the overall experience paled massively compared to Coppola’s all-time classic cinematic inspiration. And the director himself didn’t like it one little bit. He'll probably self-detonate if the Apocalypse Now game ever comes to fruition.
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lukeskywalkertakingadump - April 22, 2010 9:44 p.m.