The Legend of Zelda: Skyward Sword – 10 facts revealed

This feature comes courtesy of GamesRadar sister magazine 

Announced with a flurry of slashes, slices and lops, it was hard to leave E3 not jabbering about Zelda’s all-new MotionPlus controls. But as visitors swung remotes to bury hot steel in Bokoblin belly, Zelda producer Eiji Aonuma buried hot words in journalist ears. A while back we covered the Skyward Sword basics – the controls and general design decisions. Now we collect the best of Aonuma’s bombshells in ten easily digestible points, and explain why they’ll make the new Zelda a likely must-play.

1) Skyward Sword is the first Zelda

Above: Talking weapons? Has Aonuma been reading 2000AD’s Rogue Trooper?

The Zelda timeline has baffled academics for eons. A writhing mass of contradictions, alternate universes and multiple Links, it ranks up with kite strings on the Fiddly Knot-O-Meter. Joker that he is, Eiji Aonuma encourages such debate by dating Skyward Sword as a precursor to Ocarina of Time (currently held to be the earliest Zelda). This is the tale of how the Master Sword came to be, born from the Skyward Sword and setting the whole Hyrulian shebang in motion. Aonuma also confirmed our suspicions that the sword transforms into the female figure spotted in the 2009 E3 concept art, giving Link some Midna/Navi-ish company.

2) Link takes to the skies

Above: Aaaaaaaaaaaaaaa *blacks out* (pause) *reawakens* …aaaaaaaaargh! 

Link begins the tale in Skyloft, a cloudy realm high above a chaotic Hyrule (an echo of Minish Cap’s Cloud Top?). As the adventure unfolds he travels between the two realms (alas, not by winged Epona as predicted before). Aonuma is yet to reveal how Link makes the journey, though we’d bet on skydiving a la Wii Sports Resort. Resort inspires lots of what we’ve seen so far – swordings and archery – and Aonuma speaks of a big debt to its development team. Oh, and the E3 trailer shows our elfin go-getter hurling himself into a cloudbank. We assume this means skydiving. That or he’s sick of this adventuring lark and wants to end it all. Hopefully not.

3) The director has quirky Zelda pedigree

Above: So far only the flying bug really dazzles on the equipment front. Snapping the whip’s quite fun, mind 

Hidemaro Fujibashi takes the director’s chair. Formerly of Flagship (a studio jointly owned by Capcom, Sega and Nintendo) he was responsible for Link’s Game Boy Color Oracle adventures and GBA’s Minish Cap. With Phantom Hourglass also nestling on his resume, Skyward Sword sees him finally graduate from handhelds. Could this inform the Wii game’s design? Miyamoto wants Skyward Sword to offer a more compact play experience after a bloated Twilight Princess – a portable sensibility fits the bill. We just hope he brings his eye for item design too. Minish Cap’s Gust Jar, Mole Mitts and Cane of Pacci boasted innovation that’s been lacking in more recent Zeldas.  

4) The sword has secret tricks

Above: Ah, the classic spinning slash, now also available in horizontal. Just swing the remote and Nunchuk in unison 

On Ocarina of Time Shigeru Miyamoto had a vision: Link riding Epona with his sword held high. A vision unattainable until the age of MotionPlus. The demand for dramatic combat poses calls for a new projectile system. Steadily hold the blade outstretched – above or to the side – and it charges with energy unleashed with a swipe (a beam traditionally reserved for a full-health Link). Aonuma also says the sword can be used to hunt for treasure. He’s been shy with the details, but we can envisage pointing the blade as a divining rod and listening for remote speaker noise to guide us to the treats. If that isn’t the idea, Aonuma can have that one for free.

Above: Aimless slashing may hold evil at bay, but holding back for a powerful slice pays off in the long run 




  • OniShinobi - January 24, 2011 2:02 a.m.

    PLEASE let this one be awesome!!! One question.... isnt there supposed to be a Zelda Sword and Shield for this? There Better Be! please inform me some one!
  • AuthorityFigure - January 21, 2011 1:44 p.m.

    No. 6 is all of the other points put together... Seems a bit arbitrary. It's yet to look as impressive as the Wind Waker did in its time.
  • Viridian - October 20, 2010 12:58 a.m.

    Terrible article...mostly things not worthy of mention and then an intriguing one that sounds great until you realize that Minish Cap is considered the first chronologically.
  • shinigamiDude - October 3, 2010 3:53 a.m.

    Damn, I still need to finish Twilight Princess.
  • Life - October 2, 2010 9:15 p.m.

  • Gyohdon - October 2, 2010 11:36 a.m.

    Oh my god if any of you call yourself Zelda fans and say that MC is first in the Timeline you need some serious education. OoT is the very first. MC is one of the last in the series-timeline. Respond if you want to have a discussion about it.
  • dibs - October 2, 2010 9:07 a.m.

    @jmcgrotty. I don't know, maybe people who actually like games!? Are you deaf and want to take it out on the world, or just slow?
  • MrDuracraft - October 2, 2010 1:05 a.m.

    @Felixthecat I know right? The only people who have a legit reason to want left-handed Link are LEFTIES! Those of us righties who are complaining need to STFU. @cumbdunky Sell out? Ya, sure. You sound just like a YouTube commenter...
  • YuGiOhisbetterthanMagic - October 2, 2010 12:22 a.m.

    i pray to god that they dont change mandatory stupid hard water temple. i love the stupid hard water temple.
  • lovinmyps3 - October 1, 2010 10:32 p.m.

    Wow, I never noticed the thongs...
  • FACANAWESOME - October 1, 2010 9:27 p.m.

    Cant wait to play this game.
  • crumbdunky - October 1, 2010 7:36 p.m.

    Link should be left handed and this is the biggest sell out in the history of gaming.
  • Haxorz - October 1, 2010 6:59 p.m.

    They needs to make a left handed option >:O I'm right handed but I'd like to play left handed....
  • Felixthecat - October 1, 2010 4:59 p.m.

    jmcgrotty is a retard. And everyone else who says "BUT I WANT LEFT HANDED LINK" when it is known that Link is ambidextrous should shut the fuck up. It makes no difference whatsoever.
  • TriforcePlayer - October 1, 2010 4:33 p.m.

  • metroid2099400 - October 1, 2010 4:09 p.m.

    @n00b You're correct in saying that Minish Cap is the first in the series, but it's believed that Ocarina of Time came next after it. I would totally sign a petition for a left-handed Link. Being a lefty is awesome, but this sucks ass.
  • Geminiman82 - October 1, 2010 3:51 p.m.

    Is anyone else hoping for a more classic control scheme? I know I am
  • Kapuran - October 1, 2010 3:09 p.m.

    It doesn't matter what the game is like in the end, if you're a Zelda fan, you'll end up buying it. But for the record, I actually really loved Twilight Princess (GC). I would prefer they continued on that path, rather than this, but when this comes out my mind may be changed, I'm pretty easy. I'm not a fan of gaming by swinging your arms, which is why I don't yet own a Wii, but I'll probably have to for this. That said, the 1-to-1 sword control seems potentially fun. Change it up if you will, but there IS a reason you stick to a formulaic pattern in your games; we like it and buy it. If you're going to make alterations--or, excuse me, improvements--then they had better be really good. So far, that has been the case, I think, but there have been stumbles, too. Too much boat-riding in WW, for example. For me at least, the Wii in general is uninteresting, which is why I went with TP on GC. And though I have no problem with cell shading, I would prefer TP-styled graphics. I dunno. Maybe I'm just afraid of change. Do it right, please, and ease my wary soul.
  • AWBrawler - October 1, 2010 2:18 p.m.

    I smell haters already! Regardless, its going to be one of the best Zelda's since OOT or hopefully better, from what I've seen and read about it
  • Tobio - October 1, 2010 6:22 a.m.

    @n00b and mattdark - Isn't that one of the multiple timeline theories that's recognized among fans? Some people tend to set Minish Cap more near the likes of LoZ or ALTTP and others have a separate timeline for the 2D games. I can't remember it being officially confirmed.

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