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The Sword of the New World: Granado Espada review

AT A GLANCE
  • The artwork, the Baroque over-doneness
  • The user-friendly fighting syle
  • Player created faction battles
  • Vague, rarely helpful quest log
  • Lack of any chat or conversation
  • Bad organization of the inventory

Swishy hair, swashbuckling swordplay, extremely tight bodices, buoyant boobs, and 17th century aristocrats that dual-wield pistols welcome you to North America's colonial period, as seen through the eyes of Korean game developers.

Sword of the New World: Granado Espada features a new take to the old standard of massively multiplayer online games with plenty of animals to kill, lots of letters to deliver, and a gazillion little children who've lost their mother/sister/brother/sheep. But, instead of having to either go solo or hunt for a group, in SotNW you command a squad of three characters right from the start.



That's right, three. Right away, we could create four different classes - with assurances that we would be able to expand our "family" to up to 14 - and after a brief tutorial, were able to bring three characters in right away.
 
The class choices are fairly standard: there are fighters, elementals, scouts and wizards to start out and various other classes waiting to be discovered in game. Each class must choose a "stance" to level in - basically creating a specific skill set.

More Info

Release date: Jul 10 2007 - PC (US)
Available Platforms: PC
Genre: Role Playing
Published by: K2
Developed by: imcGAMES
ESRB Rating:
Teen
PEGI Rating:
Rating Pending

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