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  • Redeater - November 15, 2012 12:17 p.m.

    I'll never understand the people who have a problem with regenerating health. Most times it's usually a time saver (I'm hoping GTA 5 does this, I spent more time getting eating food and buying armor than I did playing the previous games). Though some games like AC3 I don't think it has any right to be there. I play extremely reckless and I liked making long death jumps with the ability to heal right away and get into a fight.
  • bass88 - November 15, 2012 1:22 p.m.

    Probably because it's quite boring. I tend to avoid shooters (I try but it's getting hard) that rely on regenerating health because there is no tension with these games. Duck behind a box, lean against a wall, I'm healed, pop out, shoot two bad guys, get shot, repeat process again. Some of my favourite moments in shooters is when I'm running on low health. It's so tense amd you fear every corner in case there's an army behind it. Fantastic stuff. I can understand the concern some have with saving themselves into a corner with low health. My solution for that would be for developers to include an option where you can reload your last save and be provided with full health.
  • Redeater - November 15, 2012 2 p.m.

    Yeah I can see that. I personally am a fan of older Doom style games or the type like Bioshock where you get a stored amount of health kits. I guess what I was mainly referring to was games like GTA. Good lord I hated going to find a hotdog stand/safehouse and then trying to buy body armor before every mission
  • bass88 - November 15, 2012 3:17 p.m.

    Yeah. I wouldn't really be up for regenerating health for GTA5 (it made Red Dead Redemption too easy) but they do need to do something about it. Perhaps storing painkillers would help. You could store somewhere between five and ten and you can buy them in shops, of find them on shelves and downed enemies during missions.

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