Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Best gaming gadgets
  • New Games 2026
  • Arc Raiders
  • Summer Game Fest 2026 schedule
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games

Stop, Drop, and Heal: The history of regenerating health

Features
By Jeff Dunn published 15 November 2012

Forget the medpack

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

Duck and cover (and wait ten seconds)

Weve all been there before. You find yourself on the ground, wounded, unsure of whether or not youll ever have the strength to carry on again. Youve just taken a damaging sword blow/gunshot/super punch/whatever, your vision has become disoriented, and now you have to find a way to get yourself healed before that last ounce of life is squeezed out for good. So what do you do?

Well, if youre in a video game, nothing. Just sit there for a little bit--youll be okay. Thats because more and more modern games have adopted the regenerating health mechanic, which does away with the health packs of yesteryear and encourages players to lay low to regain their energy. And with Call of Duty: Black Ops II--the latest from the franchise thats known for popularizing the trend--hitting store shelves, weve decided that its time to take a look at the history of this totally unrealistic thing many games do. So join us, and dont worry if you get hurt in the process.

Hydlide and the beginning of the trend

Many gamers may think that regenerating health is a relatively new phenomenon, but the reality is that the mechanic is almost as old as video game consoles themselves. It all started with the action-RPGs and rougelikes of the early 1980s, the kind of games that would best be characterized by such classics as The Legend of Zelda and Crystalis.

Latest Videos From
You may like
  • Half-Life screenshot Go behind the scenes of Half-Life with legendary Valve designer Marc Laidlaw
  • The Legend of Zelda and World of Warcraft shaped Fable 2's no-death system, but Peter Molyneux had to fight for it
  • Marathon cinematic shot of assassin runner Marathon risks watering down its best feature if it keeps listening to fans

More specifically, the earliest known example of the recharging health trend can be found in Hydlide, a mediocre 1984 PC RPG that was initially released only in Japan. Five years later it would come to North America as Hydlide Special for the NES, introducing Westerners to the first, and simplest, implementation of the mechanic. When protagonist Jim--Hydlide wasnt the most imaginative game--stood still, his health and magic slowly refilled. Sure, it wasnt complex, but it was an undoubtedly significant milestone for its time.

Regenerating health becomes a genre standard

Hydlide, while not a particularly good game overall, did make a number of innovations in RPG design that would go on to influence many other (and better) entries in the genre. Some of these included a quick save system, the ability to switch between attacking and defensive positions, and, of course, the aforementioned regenerating health system.

With regards to that last one, perhaps the most recognizable series to ape the recharging health mechanic was developer Falcoms Ys franchise, which began with 1987s Ys I: Ancient Ys Vanished and has continued with multiple installments since. Health in that game would only regen in overworlds and defeated boss rooms, but the fact that it was even included in successful titles like Ys at all helped make the trend a recurring one. Regenerating health would primarily remain exclusive to action-RPGs for the next decade or so, and its legacy still carries on in the genre today through games like Fable and Mass Effect.

Faceball 2000 recharges health with a smile

If you had to think of which genres to associate with regenerating health, chances are that first-person shooters would be the first to come to mind. And while RPGs may have staked their claim to the mechanic first, a handful of retro FPSes did lay the foundation for Halo, Call of Duty, and the bajillion other modern shooters that adhere to the system today.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Chief among these was MIDI Maze, a popular 1987 puzzle-shooter for the Atari ST that was later released as Faceball 2000 for the Game Boy and Super Nintendo. It tasked players with making their way through various--you guessed it--mazes, shooting down walls from a first-person perspective while taking out teams of opposing players. MIDI Maze has been lauded by many for essentially introducing deathmatches to the gaming world, but it also sported a regenerating health system that let players regain hit points by keeping safe. Like Hydlide, MIDI Maze wasnt a particularly amazing game, but its daring design choices deserve to be recognized.

Halo brings regeneration to the massessort of

Everyone remembers Halo: Combat Evolved. The Xboxs killer app changed the trajectory of the FPS market for good when it was released in 2001, as it introduced a number of subtle changes to traditional shooter design and definitively proved that the genre could thrive on consoles. From those first steps within Master Chiefs stoic green armor to he and Cortanas final escape from the Pillar of Autumn, well never forget our initial adventure with the famed Spartan. And, of course, well never forget his magically regenerating health either, right?

Wrong. While many credit the game with popularizing the mechanic, the fact of the matter is that Halo: CE didnt even feature regenerating health at all. Instead, it gave players regenerating shields, while utilizing a more traditional health system underneath. The next two installments in the franchise added full-blown health regen, though, and while both Halo 3: ODST and Halo: Reach reverted to the originals non-regenerating ways, Halos unprecedented commercial success led to many, many studios borrowing as many of the series traits as they could, recharging health included.

You may like
  • Half-Life screenshot Go behind the scenes of Half-Life with legendary Valve designer Marc Laidlaw
  • The Legend of Zelda and World of Warcraft shaped Fable 2's no-death system, but Peter Molyneux had to fight for it
  • Marathon cinematic shot of assassin runner Marathon risks watering down its best feature if it keeps listening to fans

The Getaway lets players get away with getting hurt

Regenerating health as its primarily recognized today--the kind where players can simply hide until all their boo-boos go away--can best be traced to The Getaway, a 2002 open-world action title from now-defunct developer Team Soho.

Gamers will remember The Getaway most for the way it allowed the protagonist to heal, though. As you can probably infer from his name, Mark Hammond is no superhuman or hardened soldier. In fact, hes just some guy from London. But, somehow, he has the ability to shrug off bullet wounds by simply leaning against walls. Yep, thats it--just hide behind a wall and everythings gravy. The Getaway didnt have health bars, instead conveying damage through visual cues like making Hammond walk with a limp or having his suit become increasingly soaked in blood. When those cues became overbearing, players could then get in cover, take a breather, and get back in action as if nothing ever happened. This design should sound familiar to anyone who has played a typical shooter or action game lately, and with good reason: The Getaway was a pioneer.

Call of Duty solidifies the new era of health

Of course, wed be remiss not to mention perhaps the most recognizable user of regenerating health: Call of Duty. Like Halo before it, Call of Dutys elimination of all things health pack actually started with its second installment. Since then, though, each of the seven annual sequels that have followed have taken the aforementioned approach of The Getaway, using context clues like red screens and heavy breathing to indicate the player-characters life.

Those widely-recognized prompts have trained millions of gamers worldwide to know when to stop what theyre doing, even if its just for a second or two, and give themselves time to heal. This mode of recharging, where resource management and tactical movements are largely downplayed on standard difficulty settings, has helped make CoD more easily digestible than most other shooters on the market. And as we all know, being more easily digestible usually means being more marketable to the masses, for better or worse.

Regenerating health begins to mutate

Once health regen became a standard feature in the shooters and action titles of the early-to-mid-2000s, developers began to tinker with the relatively simple healing ways of The Getaway and, eventually, Call of Duty. The results were a handful of games that still featured the regenerating health concept, but added a few varying twists on top of the formula.

One of these twists can be termed the limited health regen, where a players health will only refill up to a certain point if it falls too low. So, say a particularly tough battle drops your health down to about five percent. In games like F.E.A.R and Prey, ones health bar would only refill to somewhere around the 25-percent mark, leaving it up to the player to get themselves back to full health with medkits. This kind of system does make some concessions to the standards of today, but not so many as to remove all semblance of careful management entirely.

Health regen gets fragmented

Another variation of regenerating health that quickly became popular was something well call the fragmented health regen. Like a slightly less taxing version of the limited system, the fragmented health recharge divides (or fragments) the players health into multiple segments.

Other ways to heal are unveiled

The varying ways developers have worked around the regenerating health mechanic dont end there, though. Just Cause 2, for instance, features a percentage based restorative system, where ones life bar is filled just enough to keep protagonist Rico moving from locale to locale. Gears of War and Army of Two, on the other hand, allowed the player to die if enough damage was taken (and they didn't heal in time), but let them come back to life with a quick resurrection from an ally.

Deus Ex: Human Revolution--much to many longtime fans dismay--sported an overcharge system, which brought Adam Jensens health to full a few seconds after taking damage, but could also double his life through certain items. Even the healing fountains and regen spells of RPGs like Final Fantasy can technically be considered a variation of the system. There are quite a few other types too. Point being, this stuff is absolutely everywhere.

Why we heal this way

Now that we know when and where gamings regenerating health fetish came about, its worth exploring why its become the predominant way of healing in video games today. To sum, health regen makes things simpler, in almost every facet of a game. Resources dont need to be meticulously managed. Single-player and multiplayer battles always take place on a level playing field. Cover-based mechanics are made more prevalent. And, since health packs no longer need to strewn across random, secret areas, level design is made simpler.

Regenerating health makes everything easier, and makes games require less effort on the part of the player. As youd expect, this has its benefits and deficiencies. Those who long for the scrupulous, thorough games that put the player in charge of every aspect of its events will deride the system for streamlining too much. But those who want a tighter, controlled, and perhaps more scripted experience will be delighted to see such games take them through their journey. Sometimes people just want to duck, shoot, and have fun, after all. Of course, theres a commercial aspect to all this too, but you probably already knew that.

Put away that medkit, son

And if you're looking for more historical musings, check out the history of Call of Duty box art and the complete history of Mario RPGs.

CATEGORIES
Android iPad iPhone PC Gaming Wii-u Nintendo PlayStation Xbox Platforms Mobile Gaming
Jeff Dunn
Read more
Half-Life screenshot
FPS Games Go behind the scenes of Half-Life with legendary Valve designer Marc Laidlaw
 
 
RPGs The Legend of Zelda and World of Warcraft shaped Fable 2's no-death system, but Peter Molyneux had to fight for it
 
 
Marathon cinematic shot of assassin runner
FPS Games Marathon risks watering down its best feature if it keeps listening to fans
 
 
Arc Raiders Wasp Hunter armor set with yellow leather
Third Person Shooters "Players shouldn't feel fully safe" in Arc Raiders even in friendly lobbies, lead dev says
 
 
A picture of Classic Marathon showing the player walking down a corridor in first-person with a gun drawn and a terminal at the other corner
FPS Games I played Marathon and its 1994 predecessor to see how Bungie has evolved over the years
 
 
Arc Raiders player holding a gun
Third Person Shooters Arc Raiders guns totally changed after one dev remade the entire reload system "himself"
 
 
Latest in Games
Forbidden Solitaire live action trailer wizard
Strategy Games "What is even happening": Dev reels over 1,000 Steam reviews sitting at 96% positive
 
 
Gustave stands in the foreground wearing beret and striped shirt
RPGs Clair Obscur Expedition 33 head says the volleyball minigame is "easy," then proves it on stage
 
 
GTA 6
Games Sony is testing a tiny PS5 version of Steam charts, and I can't wait to see the GTA 6 numbers
 
 
A Twi'lek woman in Star Wars the Old Republic, which is one of the playable races in the MMORPG
MMO Games Star Wars: The Old Republic lead said "I hate massive multiplayer games" before running the MMO
 
 
Cherry blossoms swirl around a silver car that drives towards Mt Fuji in Forza Horizon 6
Forza Horizon Forza Horizon 6 won't let you destroy cherry blossom trees because they're too important to Japan
 
 
Ralof sitting in a prisoner wagon chatting to the Dragonborn during the opening of Skyrim.
Fallout Skyrim becomes playable in Fallout 4 thanks to one genius RPG modder who "beat" Todd Howard to it
 
 
Latest in Features
A destroyer from Marathon looking head-on, with a pale blue sky behind
FPS Games Killing Marathon would be self-sabotage for Sony
 
 
Bob Odenkirk as Ulysses in Normal
Action Movies Bob Odenkirk and John Wick creator's new movie isn't just an action flick – it also has a surprising amount of heart
 
 
Image of a collection of Kojima game character merch on a light green GamesRadar+ background.
Toys & Collectibles This Metal Gear Solid and Death Stranding merch is enough to unite all Hideo Kojima fans
 
 
Hand holding Scuf Omega PS5 controller
Gaming Controllers The Scuf Omega costs $220, but my favorite feature can be found in controllers at a fraction of that price
 
 
Lego Helm's Deep with minifigures fighting on the battlements, with a blurred shot of the valley behind
Toys & Collectibles Now we're getting Lego Minas Tirith, which Lord of the Rings set will be next?
 
 
Gabe Newell's face on a Half Life background with t-shirts and stickers surrounding it
Toys & Collectibles The finest Gabe Newell merch from his most devoted of fans
 
 
LATEST ARTICLES
  1. Gustave stands in the foreground wearing beret and striped shirt
    1
    Clair Obscur Expedition 33 head says the volleyball minigame is "easy," then proves it on stage
  2. 2
    Luke Cage creator says there's one "problem" with The Punisher: One Last Kill, and I agree
  3. 3
    Sony is testing a tiny PS5 version of Steam charts, and I can't wait to see the GTA 6 numbers
  4. 4
    How to find all Forza Horizon 6 Barn Finds
  5. 5
    Subnautica 2 roadmap details

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...