• Redeater - November 15, 2012 12:17 p.m.

    I'll never understand the people who have a problem with regenerating health. Most times it's usually a time saver (I'm hoping GTA 5 does this, I spent more time getting eating food and buying armor than I did playing the previous games). Though some games like AC3 I don't think it has any right to be there. I play extremely reckless and I liked making long death jumps with the ability to heal right away and get into a fight.
  • bass88 - November 15, 2012 1:22 p.m.

    Probably because it's quite boring. I tend to avoid shooters (I try but it's getting hard) that rely on regenerating health because there is no tension with these games. Duck behind a box, lean against a wall, I'm healed, pop out, shoot two bad guys, get shot, repeat process again. Some of my favourite moments in shooters is when I'm running on low health. It's so tense amd you fear every corner in case there's an army behind it. Fantastic stuff. I can understand the concern some have with saving themselves into a corner with low health. My solution for that would be for developers to include an option where you can reload your last save and be provided with full health.
  • Redeater - November 15, 2012 2 p.m.

    Yeah I can see that. I personally am a fan of older Doom style games or the type like Bioshock where you get a stored amount of health kits. I guess what I was mainly referring to was games like GTA. Good lord I hated going to find a hotdog stand/safehouse and then trying to buy body armor before every mission
  • bass88 - November 15, 2012 3:17 p.m.

    Yeah. I wouldn't really be up for regenerating health for GTA5 (it made Red Dead Redemption too easy) but they do need to do something about it. Perhaps storing painkillers would help. You could store somewhere between five and ten and you can buy them in shops, of find them on shelves and downed enemies during missions.
  • Marcunio88 - November 15, 2012 12:32 p.m.

    Interesting stuff, I had no idea it went back that far. But I wouldn't necessarily say that regenerating health makes games "easier", just less frustrating. I have limited time to play games these days and I don't want to save myself into a corner that's impossible to escape from. All this does is make me lose precious time by unnecessarily replaying something I've already done. This is just the artificial kind of repetitive difficulty that games needed to use when they could all be completed in one sitting. I guess regenerating health just means that you have to replay one very small segment many times over, rather than a longer chunk only one or twice. Having said that, I'd hate to see all games go down the regenerating health route. Resident Evil, for example, would suck balls if it did this.
  • Turtman - November 15, 2012 12:52 p.m.

    The Getaway was a solid game, it still sucks The Getaway 3 got cancelled
  • FoxdenRacing - November 15, 2012 1:25 p.m.

    I'm surprised there was no mention of tag-team fighting games in of the earliest staples of regenerating health in high-profile games. Either way, auto-regenerating health is just a tool, and like any tool there's a right time and a wrong time to use them. That said, I do believe there's far too many 'wrong times' than 'right times' in gaming these days. The question for me is what does it add to the mechanics. If it adds depth, it's a good addition. If it doesn't add something to the game...or worse, detracts from its depth [mechanically]...get rid of it.
  • awesomesauce - November 15, 2012 2:57 p.m.

    I personal enjoy Regen health. I remember when i bought COD2: big red one by mistake instead of 2 and was disspointed because i had to get health kits. Not that all games need them but it makes it easier in some cases beacause i find it annoying to have to run back to the beginning of a lvl to find a health crate.
  • Person5 - November 15, 2012 2:59 p.m.

    Then you look at Mass Effect, why did that game ever need regenerating health? I liked needing medigel if I wanted to heal myself and my allies, medigel was near useless in the sequels and the game lost some of its identity.
  • SentientSquidMachine - November 16, 2012 7:29 a.m.

    EA made sure they beat the out of Mass Effect 1 until it was the run of the mill 3rd person cover shooter that it would eventually devolve sad.
  • Rub3z - November 15, 2012 5:40 p.m.

    A quick question: Why hasn't anybody made a regenerating health system that puts a premium on skillful play and encouraging you to stay out of cover? Say, by regenerating health as long as you're out in the open shooting dudes? The closest game that can be said to have had that is Max Payne 3 with its Last Man Standing mechanic, and it was pure genius. Max Payne 3 had health regen, but only in the slightest... it'd only refill enough for you to take an extra bullet or two. What was so great about the Last Man standing mechanic was that it encouraged you to stay out in the open, for if you took one too many bullets, you could still save yourself as long as you could return fire against the guy who shot you at the expense of a bottle of painkillers. Why don't more games implement something like this? Where I can be rewarded with a premium of having more health to continue shooting guys in the face, as long as I'm shooting them in the face? Haven't you ever thought of that? Wouldn't that be great?
  • Nettacki - November 15, 2012 6:05 p.m.

    Warhammer 40k Space Marine has a similar mechanic going for it. There's no cover system at all, and the fastest way to recover health is to kill Orks and apply finishing moves on them.
  • joebidet - November 15, 2012 11:22 p.m.

    Bioshock 1 and 2 allow upgrades to your melee weapons that will regenerate health as you bludgeon your enemies. It is my understanding that the Siren class in Borderlands 2 also features something similar. Warhammer 40k also, as mentioned by Nettacki. These few examples from my narrow scope make me think there are probably many more I'm not aware of.
  • Aarononymous - November 15, 2012 5:47 p.m.

    What if instead of regenerating health over time, you regenerated health over distance? That is, after you get through a tough portion that left you at low health, once you start making progress in the level you would slowly regain the lost health. That way you wouldn't be able to just duck behind a wall and be back to normal, it'd be more akin to "walking it off," like heroes do in action movies. Which, granted, is still totally unrealistic, but too much realism in this regard would make games unplayable (1 shot=dead forever).
  • MasterBP - November 15, 2012 5:53 p.m.

    Can't say I'm a big fan of regenerating health. Fragmented and limited are alright (though I think games should turn them off for hard mode if they are going to have them) because they soften the punishment given to players for doing stupid shit without removing the punishment altogether. Full-on regenerating health though,no thanks. A lot of games that use feel more like movies than games because there's no challenge, and if I wanted to buy movies I could do so (for a lot cheaper too). What really pisses me off about regenerating health though is 1. When series that used non-regen health switch to regen halfway through the series for no other reason than because Call of Duty does it, and Call of Duty makes money, so we gotta do it too, and 2. When (I can't remember when exactly I last saw this, but I know I've seen it on more than one occasion) when I read a review for a game without regen health, and the reviewers that have apparently been playing video games their whole lives go "W-WHAT? N-NO REGENERATING HEALTH? OH GOD THIS GAME IS TOO HARD, I CAN'T DO IT, EHHHHHHHHH".
  • Rambo 11 - November 15, 2012 8:34 p.m.

    Anyone remember the DOOM 3 nightmare difficulty? That sucker actually drained your health every second.
  • Imgema - November 15, 2012 9:47 p.m.

    Its funny how CoD games try to look realistic and they use the most unrealistic game mechanic... Imo, the best system (that for some reason GR forgot to mention) is in the N64 RARE shooters Goldeneye and Perfect Dark. You simply can't regenerate your health by any means while you are in a mission. Like in real life your wounds will follow you until you finish it and be able to go home and treat them. Your only protection is finding a bulletproof vest or a shield that provide a second meter that has to be drained first. And sometimes finding these helpful items ment that you had to explore a bit. You remember this eh? Exploring? Where yo had to stop going in a straight line for a bit? Yeah, that one. But of course these things make games more interesting and rewarding and who wants to play interesting, rewarding games these days, right? Easy, dumbed down games is the future.
  • Elitepwnsface - November 15, 2012 10:50 p.m.

    My favorite shooters still are the ones that use med packs, or healing stations. I do love my COD though, but i don't really have them in my favorites category.
  • ohms - November 16, 2012 12:01 a.m.

    Glad to see you mentioned Ys here. This series is my all time favorite and always be the first one that come to my mind when somebody talking about the games that pioneer health regenerating system. I didn't know there was another action RPG game that did this before, though.
  • SentientSquidMachine - November 16, 2012 7:33 a.m.

    That's why I still love the original Doom 3. It forced you to play better or else you could not progress, unless you eventually caved and used a console command to heal yourself....but just that one time....because there were like 20 things spawning all around you and you were like 2 hits away from death, and your last save was hours ago...

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