STALKER gets pruned

Developer GSC Game World has compiled a list of features that have been tweaked, developed or cut from its long-in-development PC first-person shooter, STALKER: Shadow of Chernobyl.

Rumors have arisen since the presentation of the latest version of the free-roaming shooter at last month's E3, suggesting that the long-awaited game will not deliver many of the originally promised features, prompting GSC to respond with details of current tweaks.

So, to cut to the chase, here's what's changed: the use of vehicles has been limited, as driving around the Exclusion Zone was not particularly easy or comfortable due to the unique environment; sleeping will only take place in cutscenes; eating and hunger remain in the game and GSC is thinking of adding drinking as well.

GSC refutes the rumor that STALKER has become a corridor-based, scripted shoot 'em-up. It does admit, however, that it's had to compromise its initial vision of producing a game that is "fully life simulation-driven gameplay with an unobtrusive storyline." So now the initial part of the game will be story-led until gamers understand the laws of the STALKER world.

So there we go. And you never know: we might even get to play it one day...

June 13, 2006



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