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SOCOM 3: U.S. Navy SEALs review

AT A GLANCE
  • Vehicles and swimming
  • Double the players online than before
  • Two games in one: online and offline
  • Brutal learning curve for newbies
  • Rough graphics
  • AI and voice recognition

The SOCOM series is one of the PS2's most popular, so it's no surprise that Zipper Interactive is taking us on another tour of duty. What is surprising is how much more has been added -- considering predecessors were pretty comprehensive, and the fact that it's still relying on the old console workhorse, the PlayStation 2.



Rappers aren't the only ones riding around in Hummers. The addition of vehicles to SOCOM 3 is a no-brainer, from 4x4s with turrets to speedy boats with even more turrets. Driving is easy, and best described as GTA-style. When playing single-player, you can instantly switch from driver to gunner and back again. Swimming is welcome, too; after all, that's a huge part of being a SEAL. It doesn't necessarily add more fun to the missions, but it does give them a dose of realism.

More Info

Release date: Oct 11 2005 - PS2 (US)
Available Platforms: PS2
Genre: Shooter
Published by: SCE Europe
Developed by: Zipper Interactive
Franchise: SOCOM
ESRB Rating:
Mature: Blood, Violence
PEGI Rating:
16+

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