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Sins of a Solar Empire: Rebellion Review

Great
AT A GLANCE
  • HUGE fleet battles
  • Awesome Titan-class ships
  • Broader faction selection
  • More aggressive pirates
  • Steep learning curve
  • Adds a lot, though Sins is showing its age

"Epic" feels too inadequate a word to describe the massive space battles that pulse like lifeblood through the heart of Sins of a Solar Empire. Panning the camera around for an intimate view of the mayhem yields breathtaking scenes of destruction as huge fleets of lumbering star cruisers clash amidst thunderous barrages of laser fire and concussive missile bursts. It's these highly strategic, explosive encounters that make all the planning that goes into expanding your galactic empire so worthwhile. Rather than overhauling what already works, Sins of a Solar Empire: Rebellion continues to refine and expand the core formula established back in 2008, offering just enough new factions, ships, and extra content to entice us back into the fray with weapons systems at the ready.

This standalone expansion rolls all the previous add-on content into a neat bundle rounded out by a slew of subtle fresh updates that nod heavily towards veteran players without leaving newcomers out to dry. With the sheer breadth of content found here and in-depth tutorials to balance out its dizzying level of depth, Rebellion is a killer entry point to the venerable 4X tactical space combat series. You still won't find any proper solo campaign to speak of, which feels like yet another missed opportunity, but that's not much of an issue, since the thrill of getting caught up in a heavily armed bid to conquer the galaxy with single sandbox-mode game can last for several days straight.

Sins of a Solar Empire's absorbing brand of real-time intergalactic warfare finds you colonizing and defending planets, researching military and economic technologies, expanding your cultural influence, mining useful resources, and building up a powerful fleet of diverse ships to thrash your opponents with. Diplomacy is always an option too, though all-out war provides the real thrust behind the complex strategic gameplay. There's a lot of depth and moving parts to attend to, and while it can be overwhelming at times, everything moves at a comfortable pace.

Slaughtering your way across the cosmos with brute force has always been the surefire way to win. That said, Rebellion diversifies the flow of matches with a broader range of unique victory conditions you can toggle at will. It's now possible to achieve victory through careful diplomacy, hitting research goals, and occupying a hard-to-reach distance planet, although keeping your homeworld safe from the enemy and protecting your specially designated flagship are more exciting options to tinker with. Still, with a glut of new warships to command, including some zippy mid-class corvettes and staggeringly savage behemoth fleet-destroyers, it's all too easy to give into the desire to push the shiny red button instead of talking things out.

Rather than simply adding in entirely new factions, Rebellion splits each of the three main factions in twain, now giving you Loyalists and Rebel variations to choose from for a total of six playable groups. The differences between them are subtle at first – each has a range of new ships, distinct research trees, and higher-powered abilities at their disposal to suit their unique tactical style and ideological background. It's not until you cut into the juicy meat of battle that each faction's strategic benefits really come into focus. Advent Loyalists, for example, can exert their mind-control over enemy ships and entire worlds, while the aggressively xenophobic TEC Rebels gain can ally with raiding pirates and gain economic boosts from attacking other factions. While the nuances between factions aren't entirely groundbreaking, they add a nice touch of flavor to expanding your empire and waging war on your neighbors.

New Titan class warships, which are essentially huge ass-kicking mega ships, further differentiate each faction's armada in mid-to-late game conflicts. Ranging in scope from the Vasari Rebel's Kultorask, a nanotech-laden brute that vamps energy from nearby foes to power its own systems, to the TEC Rebel's Ragnarov, a huge ship sporting a high powered rail gun capable of sniping enemies from a long distance, every titan sports a range of cool combat functions to boost your killing potential. They're not cheap to build or super powered from the get-go, but once you level-them up in battle a bit and unlock their special abilities, these war machines can cause incredible damage to large enemy fleets.

Sins of a Solar Empire may be showing signs of age, but it continues to stand out as one of the best tactical space combat sims around. While it doesn't shake up the status quo much, Rebellion isn't lacking in polish or extra content. With beefier ships and more choices to agonize over, it adds enough new elements to the mix to freshen the gameplay for seasoned veterans, and it's a good starting point for players who are late to the party and unwilling to wait for a proper sequel.

More Info

Genre: Strategy
Franchise: Sins of a Solar Empire

3 comments

  • alecbeals - July 9, 2012 12:40 p.m.

    Sins probably has the easiest learning curve of any 4X game, with perhaps only 2 or 3 sessions to learn everything you need to know, Personally I would have knocked it for the rebel TEC faction that has a semi broken neutral planet alliances research. Otherwise a completely spot on research, especially the last paragraph which summed up exactly how I felt about it too.
  • TheRandomFool - July 9, 2012 3:19 p.m.

    Having never played anything in the genre before, I can totally recommend the purchase. It's a great game at a decent price, and each faction feels very unique and powerful in their own right. Heads up though - Multiplayer takes forever generally, so don't bother unless you have several hours to spend. Singleplayer has a nice time-speed feature, so you can play 6 or more hours in just one. Overall, 8/10, totally worth at least looking at.
  • Whit - July 9, 2012 6:04 p.m.

    Everyone has been telling me how good the Sins game was so I grabbed Rebellion. Overall, the game is great and well polished. The Titans and Starships are indeed lots of fun later in the game. Sure do wish there was a campaign. A lazy way to play a bunch of scenarios--figure it wouldn't be much different than the pre-made maps, just with lots more money paid to artists and such for cut scenes. So I can see both sides of no campaign--just I know I'd be playing a lot more if I had a goal...

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