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SimCity nearing 'all clear' on server issues, Maxis says

SimCity's crippling server issues are on their way out. Maxis general manager Lucy Bradshaw said crashes are down 92 percent from launch as of Sunday night in an Electronic Arts blog post, with almost 8 million hours spent lording over virtual cities so far.

New servers, optimizations, and client-side updates are whipping the always-online game into shape, but Bradshaw said a few more elements must come together before she'll issue an "all clear." Hopefully that includes re-enabling features like "Cheetah" speed and leaderboards, which were deactivated in a patch to lessen server load.

The good news continues for SimCity players--in an earlier post, Bradshaw said everyone who has activated the game as of March 18 will receive a complimentary downloadable PC game "from the EA portfolio." Expect further instructions to arrive via email that day.

"I know that’s a little contrived--kind of like buying a present for a friend after you did something crummy," Bradshaw wrote. "But we feel bad about what happened. We’re hoping you won’t stay mad and that we’ll be friends again when SimCity is running at 100 percent."

Oh, and Amazon's started selling digital editions of the game again. That's always a good sign.

5 comments

  • kurgan2001 - March 12, 2013 10:19 p.m.

    Yeah, EA really screwed the pooch when they did this always online DRM crap. Especially when you're supposed to play SINGLE PLAYER if you want to. Ubisoft did this - I stopped buying their games. Blizzard did this with Diablo III - didn't buy it EA started this now .... nope .. not happening. I'll stick with simcity 4 deluxe. It still works in Windows 8 and the graphics are still great on my 3 year old laptop. They can shove the DRM where the sun don't shine.
  • CUFCfan616 - March 11, 2013 1:39 p.m.

    sorry, but as much as I was looking forward to this I'm just not interested any more. I'm still yet to hear about how you'll be able to play the game in a few years time when they close the servers, although it being EA I wouldn't be surprised to see them sequel the heck out of it now. I wonder if The Sims 4 will demand always online DRM
  • FoxdenRacing - March 11, 2013 1:28 p.m.

    8 million hours since launch? Either these issues are seriously under-reported, the text is ambiguous [8 million in a day is much more reassuring], or the game's a commercial flop. Assuming 1 million sales, that's less than 8 hours per player over the course of a week.
  • tuomotaivainen - March 11, 2013 7:38 p.m.

    Oddly enough, one need not have to play for 8 hours to get a decent amount of enjoyment out of the game. ALTHOUGH server issues have certainly hampered my ability to play (I personally waited a few days before I actually started playing so things could even out).
  • FoxdenRacing - March 21, 2013 11:45 a.m.

    Sorry for the late reply. There's some common wisdom in game development that the first 5 minutes are make or break...so yeah, you should be able to get enjoyment long before the 8-hour mark. It's just got me wary that a name as big and storied as SimCity, in a format where play time is painfully easy to track [logged-in time], 8 million hours in the first week is the best they can do. How it does in the next few weeks will be telling of what kind of damage was done.

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