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Sega Bass Fishing - hands-on

There’s no question that fishing games are a niche genre. They’ve worn a permanent butt-groove on that “beloved by 5% of all gamers, ignored by everyone else” shelf, right between card-based Civil War tactical sims and those adventure games in which you touch preteen anime girls inappropriately.

Usually, we forgive the world for not giving a crap about fishing games because most of them are boring. Real-world fishing is a zen-like exercise in which minute-long bursts of man vs. nature punctuate hours of man sitting on his duff and probably drinking, and even we who love it have to admit that most fishing games recreate this aspect a little too well. But Sega Bass Fishing isn’t most fishing games - it’s practically a fighting game, an arcade-style tug-of-war whose arena is a lake packed to bursting with the most ravenous lunkers in the virtual sea.



Before we go on, you should know one thing: Yes, Sega Bass Fishing uses the Wii Remote and Nunchuk almost exactly as you’d imagine. The remote is your rod, and you hold the Nunchuk at a right angle to the rod and make a circular, vertical cranking motion with it to “reel in” your line. And it works pretty well, though it still doesn’t feel as natural as an actual rod and reel controller would.

In our playtest, the Nunchuk was able to accurately detect the speed at which we were reeling in the line, even though it felt weird that the “rod” and “reel” weren’t connected. You can also use the buttons to reel your line in if flopping the ‘chuk around feels too weird. For its part, the remote was a mostly responsive rod, though we hope the developers have some more time to fine-tune its horizontal sensitivity.

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