Obviously this story about the end of Arkham City contains SPOILERS! You have been warned!
The final moments of Batman: Arkham
City saw the (supposed) demise of the franchise's greatest villain,
Joker. But more than just a cheesy “shock” moment to get fans
talking, Rocksteady recently told CVG it had Joker's fate sealed from
the beginning and, for them, there was really no better way to
complete the story.
were no dissenting voices, as long as it was done in a proper way, as
long as it was clear that Batman didn't go out to kill him - that's
never what Batman would do,” Hill explained, recalling early
conversations with DC Comics, Warner Bros. and Rocksteady developers. “Joker being
responsible for his own downfall because he wasn't able to resist
stabbing Batman in the back was something we thought would be a nice
poetic end for him."
said Joker's death was something the studio planned “fairly early
on”, and that it was the natural conclusion to a story that saw the
grinny villain poisoning Batman in order to find a cure for a disease
he'd contracted from the previous game.
knew people would be thinking: 'obviously they're not going to kill
Batman or Joker, right?' We felt killing Joker was a really striking
end. It was almost taboo, like it was something we could never do.
That would be interesting,” Hill said.
for Catwoman's final decision – that is, to save Batman or get the
hell out of dodge – Hill admitted that “will she, won't she” ending
was more of a last-minute decision, but that it was too good to pass
the full interview, including Hill's musing's on missing multiplayer,
the UK game industry and how Arkham City has a few more secrets left
in it, over at CVG now.