“It’s
about putting the ‘role-playing’ back into the RPG,” says Deep Silver’s Pete
Brolly as he explains how you have the option to use a cannon to blast a hole
through a wall in order to break someone out of a prison in the upcoming pirate
RPG Risen 2: Dark Waters. NPCs hint at the usual options RPGs offer for solving
a problem, like stealing a key or using voodoo on the captain guard. According
to Brolly, “The cannon’s just there for the gamer who goes to it and says,
‘Well, here’s a cannon. Why don’t I just blow a hole in the wall?’”
It’s one of the hallmarks of the sorts of games developed by Piranha Bytes, the
folks responsible for the Gothic series and the original fantasy-themed Risen. As
with those games, there’s little hand-holding and less linearity in Risen 2 (you
don’t even start off with a map); it’s all about the details, listening closely
to NPCs, reading between the lines of dialogue for hints, find your own path to
success, and paying attention to your surroundings for visual clues (like giant
cannons pointing at prisons).
But despite the extra helpings of seriousness and realism in Risen 2, the
pirate RPG isn’t shy about embracing absurdity. Whether you’re bribing drunks
with rum, exploring the world from a parrot’s point of view, or using the
powers of voodoo to make two giant gorillas wail on each other, Risen 2’s open
world is still a great place to find a barrel full of laughs.
Join GamesRadar and publisher Deep Silver’s Pete Brolly for a quick tour
through the lush landscapes in Risen 2: Dark Waters. Expect more details on the
pirate-themed sequel to the original, as Risen 2’s April release date draws
nearer for the Xbox 360, PlayStation 3, and PC.
Evanesco - February 27, 2012 9:40 p.m.