This is id Software’s first properly new game since 1996. Just think about that. Various versions of Doom, Quake, and Wolfenstein have marched from id’s Texas offices over the past 12 years, yet the team’s creative muscles haven’t flexed on anything fresh for more than a decade. Already, though, id is engaged in some firefighting as the game’s nature - perhaps understandably - has been misunderstood. “Rage is, at its core, a first-person action game,” says Lead Designer Tim Willits. “It has elements of exploration, it has adventure elements tied with vehicle combat. But it’s not a vehicle combat game: it’s a first-person game at its heart, at its core - that’s what we do at id.”

The setting is definitely Earth, but a post-apocalyptic vision of our terran turf, many years after a catastrophic comet impact. Id aren’t keen to give away the whole picture just yet, but you’ll play a character from the past, part of a plan to rebuild society after the comet hit. “Your primary goal is just to survive,” explains Willits. “To learn about the conflicts, the factions - the bandits, the mutants. And then as the story progresses, you discover that there’s something bigger going on. You’ll work to establish the correct structure to rebuild society.”

We expect it’ll be far from RPG conventions like running retrieval errands for mutated citizens, but that plenty of more-or-less-friendly folks in the wastelands will ask you to carry out missions, trade, or race - or just shoot you in the face. “It’s more story-driven than our previous games,” reckons Willits. “Missions are based on parts of the story, though you have choices. You can do things at your pace, but there’s a strong story, and you follow that story.”

As id are the fathers of deathmatch, we’d expect 32-player rocket-laden apocalyptic arenas as standard-issue multiplayer content for an id release. But with a new IP comes a different approach: though it’s primarily a single-player game, cooperative multiplayer is a big focus. If id can reach the slickness of Borderlands’ drop-in-drop-out buddy action, it could have a hit on its hands.

+ More big guns and shouty mutants from id, and a welcome new style and setting for the dev.
– Will all the genre-bending dilute the gunplay?

Sep 26, 2008


  • SilverWerewolf - November 11, 2008 7:13 a.m.

    Rage looks fun, even if it may fall into the shadow of Fallout III, but Id has not disappointed me yet. As long as Rage comes to the 360, I'm buying it.
  • Schuultz - September 28, 2008 3:48 a.m.

    yeah, the hopes/fears part is pretty nice. not sure about rage... id never really showed they could be progressive. I don't really have high hopes for the gameplay if they stick with their familiar doom3/wolfenstein/quake shootouts where both sides blindly empty the clip into each other and cover doesn't matter.
  • Dinkymod - October 1, 2008 4:49 a.m.

    I don't think this sounds like a watered-down Fallout... I just think that this story is part of a sci-fi sub-genre that it shares with many other stories, games, movies; And this includes Fallout. Post-apocalyptic sci-fi. Pretty much every post-apocalyptic sci-fi has fallen under the idea of bandits, anarchy, and sometimes mutants, etc. People are jumping to conclusions about this game already, and it's probably still in it's alpha/early beta stages. I think people should wait to hear the rest of the story. Then again, I don't think it really matters that I mention this since this happens all the time anyway... Especially for titles that are just being announced. Anyway, I'm excited for Rage. But I'm probably less excited now that mod development seems to be less likely with their new technology direction. I've always loved modding id Software technology.
  • GunnyKTrain - September 30, 2008 6:09 a.m.

    i don't known about "watered-down version" but definitely a Fallout 3 clone. could be ok as long as they stick with the same general idea. Anyone else think a Fallout MMORPG may indeed get them to give up sunlight and actual-face-to-face human contact altogether? I do!
  • Alatair - September 29, 2008 8:12 p.m.

    It's a watered-down version of Fallout 3, admittedly with much superior graphics, and with online. I don't think it's gonna work. Also I think gamesradar perhaps should incorporate the plus/minus thing into their features.
  • Andrew03 - September 29, 2008 2:11 a.m.

    the hopes/fears thing is part of pc gamer magazine not this site. this article was written for PCG magazine.
  • ifearalma - September 27, 2008 10:17 a.m.

    first! love new the hopes/fears feature

Showing 1-7 of 7 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000