RadarPlays - Remember Me

Okay, so today isn't Wednesday, but we recently got our hands on a preview build of  Remember Me. It may not be hitting retail shelves until June, but we couldn't resist playing through its first few chapters and posting as much as Capcom would allow us. Watch as Ryan, Cooper, and Tom try to figure out how to create custom attack combos as they die over and over again to nondescript villains. Protagonist Nilin might've been a once-feared memory hunter, but she's not all that powerful when a bunch of noobs attempt to navigate a combat encounter with highly trained soldiers. 

Want to hang out with GamesRadar's editors while taking a look at retro games, new releases, and totally random experiences? RadarPlays is for you. Mondays we'll be checking out blasts from the past on RadarPlays Retro, Wednesdays we change things up to whatever we feel like playing with RadarPlays Shuffle, and Friday is packed with the strangest titles you’ve never (hopefully) heard of in RadarPlays Freaky. We'll also release RadarPlays for all the new releases, so be sure to check back!

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  • PlainLikeVanilla - May 6, 2013 4:33 p.m.

    Looking forward to this more than you could believe. I love that near future style and it feels good to see a new IP come so late in the console cycle. After watching this it's a day one buy for me.
  • winner2 - May 6, 2013 2:24 p.m.

    It's called remember me bit it's so forgettable, at least I got some humor out of it.
  • archnite - May 6, 2013 1:30 p.m.

    The Remixing segment reminds me very much of "Linger In Shadows" a very early PS3 download Demoscene where you would watch it play out, then rewinds and manipulate the camera to find things hidden in the video/game. Cool to see that weird kind of pseudo-video/pseudo-game mechanic appear in a full retail title.
  • BladedFalcon - May 6, 2013 8:26 a.m.

    Aw! I kinda wanted to see how that whole memory remix scene would end up playing out. But then again, it would be potentially more exciting to see it once I actually play the game. I am still pretty interested in this game even though I can see why others might think it looks "meh". Mainly with the combat, the problem I see there is that the animations and flow don't look nearly as fluid and smooth as it does in the arkham games, and that the enemies don't seem to want to attack too often. The second problem though probably will be an non issue if played in higher difficulties. That, and I think the combat has a chance of being much more fun, once you get to actually create and mix the combos yourself instead of watching someone else. And honestly, as much as people love harping on Capcom, I haven't really been disappointed with their recent new IPs. Both Dragon's Dogma and Asura's Wrath were both actually pretty damn good if you gave them some leeway in what to expect. And I'm pretty sure this game also has as much, if not more potential.
  • GR_RyanTaljonick - May 6, 2013 8:54 a.m.

    Seconded! We weren't allowed to show the whole memory remix, unfortunately. We had a two-minute time limit. Totally agree on the combat, but it gets pretty tough in later parts (based on what I've played).
  • BladedFalcon - May 6, 2013 9:10 a.m.

    Ah gotcha, well again, as I said, I suppose it's for the better, more than any other gameplay element, i think big of the charm of the element remix is to figure out what to do and see the consequences play out, show that on camera, and part of the charm is lost. Though... I get the feeling that a memory remix can only be solved in only one way? or might there be several ways to reach your goal? And hell yeah, I would be disappointed if the combat didn't get rough later on. And hopefully it will also throw in enemies or elements that will force you to adapt or use different combos depending on the situation.
  • avantguardian - May 6, 2013 1:15 a.m.

    i don't have, nor will i ever have, a facebook page. i am not a serial killer, or a hobo. i just got my first cell phone last year (pay for minutes), and that was only because of the birth of my child. ya know, it could be that some people see this 'connected to everything' to be more like 'connected to nothing'. the pressures of popular culture to conform to these new standards increases daily, but i can't for the life of me see why it needs to be so all-consuming for people. the constant phone checking, tuning out the rest of the world by supposedly being super involved with it from a minute to minute basis. the whole thing just makes me kind of sad. man, this sure is a nice conversation we're having, oh someone just sent you a link of a guy getting his nuts crushed by something or other, yeah you should def check that out instead. oh, and this game looks terribly average.
  • TaserLime - May 6, 2013 8:11 a.m.

    are you ron swanson?
  • avantguardian - May 6, 2013 12:53 p.m.

    no, but i do respect the man's principals.
  • Sy87 - May 6, 2013 8:12 a.m.

    I agree I got rid of my Facebook because it was pointless. I ate a sandwich does anyone care? Plus I got friend requests from people I did not know. So what if you know someone I know I never met you I don't know you period.
  • TwinHallow - May 6, 2013 12:18 a.m.

    The game looks interesting... I guess I don't know if it would be worth 60$ though.
  • TwinHallow - May 6, 2013 12:14 a.m.

    A Gogurt sized needle LOL
  • avantguardian - May 6, 2013 1:16 a.m.

    i lol'd as well. ryan struck gold with that one.