RadarPlays - Blade Wolf DLC (Metal Gear Rising: Revengeance)

Oh boy, here we go again. Look, we just can't seem to not be awful at this game, so please forgive our failures. That being said, the Blade Wolf DLC for Metal Gear Rising: Revengeance is pretty rad because you get to play as the robo canine. Which means you can use that sweet chainsaw on his back to rip cyborg enemies into pieces. The DLC, which can be purchased for $6.99 on the PlayStation 3 or for 560 Microsoft Points on the Xbox 360, depicts the events leading up to LQ-84i's encounter with Raiden. Watch as Ryan, Henry, and Lucas give it a go (and suck horribly).

Want to hang out with GamesRadar's editors while taking a look at retro games, new releases, and totally random experiences? RadarPlays is for you. Mondays we'll be checking out blasts from the past on RadarPlays Retro, Wednesdays we change things up to whatever we feel like playing with RadarPlays Shuffle, and Friday is packed with the strangest titles you’ve never (hopefully) heard of in RadarPlays Freaky. We'll also release RadarPlays for all the new releases, so be sure to check back!


  • DizZeLegend - May 14, 2013 10:44 p.m.

    They should do a collectors edition with all the dlc in the future :)
  • g1rldraco7 - May 14, 2013 6:29 p.m.

    Bladewolf rules!!!!!!!
  • Sinosaur - May 14, 2013 6:07 p.m.

    Ghostwriter was a really cool show on PBS. It was way more urban than Wishbone.
  • BladedFalcon - May 14, 2013 3:46 p.m.

    Wow, after the trash talk some of us gave you guys in the Sam DLC comments, i didn't think you guys would even want to do a radarplays for this ^^; Glad to see I was wrong though! And hell yeah, this is one DLC I AM getting, Sam's looked cool but not different enough, specially with not enough new content aside from him. Here Bladewolf not only controls much more differently than the other two, we already know there's at LEAST one new sweet boss to fight against :D Anyway, in all fairness to Ryan, you did put a much better show on this radarplays than int he last one! XD So you shouldn't be too hard on yourself. THAT being said... you didn't even know you could lock on? Tsk tsk. Anyway, i love how henry tries to justify his opinion even as he's being shot down on the spot. Parrying IS pretty forgiving. And that complaint about "it makes you stand there for like half a second, breaking the flow of the fight" Is kinda bullshit because that applies even more to any action games that has a proper block button. Plus, as Ryan showed, parrying correctly does NOT break the battle flow at all because it immediately allows you to counter and keep the show going. It's only when you parry when nothing's coming your way that it looks like a delay, and well- you SHOULD be punished by blinding parrying.
  • GR_RyanTaljonick - May 14, 2013 5:12 p.m.

    Hahaha, hooray, I finally made it ------------______________-------------------

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