Paperboy - Xbox Live Arcade review

  • Authentic visuals and music
  • Smashing windows of non-subscribers
  • Bludgeoning breakdancers
  • Imprecise controls
  • Not seeing your online partner/opponent
  • Only three different levels to choose from

The hits just keep on coming on Xbox Live Arcade. The latest coin-op classic to hit the service is a touching tale of a boy, his bicycle, and an unrelenting urge to smash all things breakable with tightly-rolled wads of tree byproducts. Paperboy was - and still is - an awesome game. At least, if you’re looking for a short diversion... say, something you might spend $0.25 a pop for.

Paperboy on the 360 is an authentic recreation of the mid-80s arcade machine, save for the absence of the original's bike handlebar-style controller. And that means that this latest console iteration of Paperboy suffers from the same problem that’s been plaguing the remakes since they first started appearing on the NES: imprecise control.

Trying to weave your way down the ever-more difficult street each day will potentially have you flinging your wireless controller at the nearest wall. Especially when your paperboy is moving at top speed, since he’s the most difficult to steer at that point.

The only other real problem with Paperboy is that it’s a product of a bygone era - when games didn’t need endless amounts of levels or a wide variety of challenge to be successful. So while Paperboy is still fun today, it’s lacking any real staying power, unless you’re a high-score junkie.

More Info

Release date: Feb 14 2007 - Xbox 360 (US)
Feb 14 2007 - Xbox 360 (UK)
Available Platforms: Xbox 360
Published by: Midway
Developed by: Digital Eclipse
ESRB Rating:
Everyone: Mild Fantasy Violence


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