No story mode for Super Smash Bros. on Wii U or 3DS

One of Super Smash Bros. Brawl's most significant additions was The Subspace Emissary. The single-player (or two-player co-op) campaign starred much of the game's franchise-crossing cast in battles, platforming segments, and cutscenes.

But according to series designer Masahiro Sakurai's latest column in Weekly Famitsu (translated by Kotaku), that darn internet ruined the fun.

"Unfortunately, the movie scenes we worked hard to create were uploaded onto the internet." Sakurai wrote. "You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I've decided against having them."

The change of direction means Super Smash Bros. for Wii U and 3DS won't have a distinct story mode like the Subspace Emissary, though the 3DS will have some kind of mode apart from standard competitive matches. It also means all the CGI work will go into YouTube-centric trailers like that unsettling Villager and Mega Man reveal.

Sakurai also mentioned that players will be able to customize their characters' performance and appearance in some way, and that his team is working on a way to import 3DS customizations into the Wii U version.


  • Xaflu - September 11, 2013 7:52 p.m.

    If people didn't LIKE the cut-scenes then WHY would they upload them? All I read was "well I mean we're kinda getting lazy, so we took some stuff out... here's our lame excuse."
  • godiegogo - September 7, 2013 11:38 a.m.

    Good. Subspace was awful.
  • Redeater - July 28, 2013 4:17 p.m.

    "You can only wow a gamer once, so we decided not to wow them at all. " (Best comment I read on Destructoid) Along with Xbox One, this sure feels like the year of taking your ball and going home.
  • Redeater - July 28, 2013 4:22 p.m.

    Crap. Forgot to include Phil Fish andFez 2 in that last comment.
  • Arobadope - July 28, 2013 10:13 a.m.

    Funny allt his rage, it seems like no read the article or Sakurai's actual quote, if you did (and if you traced it back to the original Kotaku article which was translated from the famitsu article) you notice that Sakurai never actually said there wasn't a story mode, simply there weren't any cutscenes. But leave it to lamestream media sites to jump to conclusions and blow it up. I expect a return of Adventure mode from SSBM.
  • CitizenWolfie - July 28, 2013 8:35 a.m.

    Seems like a pretty poor excuse to remove something from a game. Comes across as a spoiled, stubborn child. To be honest, I hated the Subspace Emissary. I much prefer a straight-up adventure mode like on Melee.
  • ParagonT - July 28, 2013 7:59 a.m.

    I made this game once, but the cut-scenes was going to be uploaded to Youtube, so I scrapped it. Then proceeded to explain that the internet just makes you do the darn-est things. So now, I can make this game in the same time span with less content. Rejoice! I did you guys a favor! Now I will say that were going to focus more on the mechanics and set amount of characters we've already selected pretty soon. Then I'll tell everyone how that although development teams are already divided up, were going to say this means more polish for the rest of the game. Classic.
  • SuperSATA - July 27, 2013 6:33 p.m.

    Aw man! This is genuinely dissapointing for me. I loved the SSE so much, mostly because of the awesome cutscenes and plot twists. I would definitely consider it an important memory of my life. I know that this is kind of contrary to most of the other comments, but I loved the story mode.
  • KolbitosFruitJuice - July 27, 2013 10:59 a.m.

    No big loss. Subspace emissary was fun to play by myself, but if I was with friends we were brawling. His reasoning is really stupid though. However, I do hope they have a separate mode on the Wii U that takes advantage of the gamepad. Kind of like how some of the Nintendo Land games do it. 4 people are pit against the person with the gamepad who has a different way of controlling the game and sees something different on his screen. Or maybe the person with the gamepad can mess with a 4 person brawl by drawing obstacles into existence on the screen, creating an earthquake by shaking the gamepad, or dragging people to their deaths using the touchscreen. That would be unique and a boatload of fun
  • TokenGamesRadarFurry - July 26, 2013 11:07 p.m.

    Eh, I kind of liked the story mode in Brawl, but them leaving it out doesn't really bother me. Less time focusing on in game cut-scenes, and more time to focus on other stuff.
  • slimjim441 - July 26, 2013 9:16 p.m.

    That's such a lame excuse. But still, it's probably the most inconsequential news I've heard all day. I just hope they don't get carried away with the 'nobody wants these characters, but we made them good so you play them anyway' characters, a la Rob, Olimar, Game&Watch, Lucas, etc.
  • shawksta - July 27, 2013 5:05 p.m.

    That's subject to opinion on the characters there. I don't like metaknight and I still don't use him.
  • awesomesauce - July 26, 2013 7:48 p.m.

    The Internet is not excuse to not have a story mode. That's just lazy. What would happen if Bethesda said we though about making a Fallout 3 or Skyrim but the internet was going to spoil it so we scraped.
  • Frieza - July 26, 2013 7:42 p.m.

    Meh, Melee's Adventure mode was 10 times better than the Subspace Emissary anyway. This might actually help them. They can spend more time working on more important things, as well as decrease the chance of having the game delayed three or four times like Brawl. Yeah, I still haven't forgotten about that Sakurai.
  • robotic-fiend - July 26, 2013 4:50 p.m.

    Good, don't waste the time and resources on another subspace emissary that you play through once and never look at again. I'd rather see the time spent on developing more characters, stages, and music for the main game, this is old news, but glad to get a reaffirmation that there wont be another one.
  • tehtimeisnow - July 26, 2013 4:12 p.m.

    just anoter bad littel kid gane for wii. seruoisely nitedno needs to start makeing ipohne games and drop the wiiu if they want 2 stay in buziness
  • TP_Night - July 26, 2013 4:49 p.m.

    So simply DON'T BUY Nintendo games if you don't like them, and go play something else, or learn to spell which you also need to do. Many people LIKE or even LOVE Nintendo, and we WILL keep buying their games, so crawl back under your little rock and stop the pointless hateposts.
  • Rub3z - July 26, 2013 6:47 p.m.

    You just don't understand their gloriously inane majesty. See, at first I was mad too. Then I was scared and kind of disappointed, to think that such an inexcusably pathetic human could possibly exist. What thought process could drive one to enact such things, I wondered? But then, as I continued to see them pour in, I realized... it happens all around us. It's a Dr. Strangelove "How I Learned to Stop Caring and Love the Insufferable, Relentless Troll" kind of thing. The complete and utter void of purpose, meaning, logic, sense, etc. etc. that we prize in a comment is exactly what's so beautiful about it. Because undoubtedly we come along and unflappably search for meaning in something where it doesn't exist. We cling so desperately to our search for sensibility that we reply to this guy's nonsense ultimately create something... out of nothing. It's magnificent, isn't? Out of thin air, you've applied your own meaning and emotional substance to something that, for all intents and purposes, should never deserve a reply in the first place. You even acknowledge the pointlessness of his comment as you do so! It's an amazing feat that he's been able to influence you so, strip you down to your fragile, whiling, human, emotional core, crying out for acceptance and acknowledgement from something, someone, anything... that just isn't there. Just let it be, man. He's a usual around here.
  • brickman409 - July 26, 2013 10:24 p.m.

    couldn't have said it better myself
  • TP_Night - July 27, 2013 3:23 a.m.

    Yeah, after I posted here I saw him in other comment sections too.. Also, I had, well, not the best day ever before I wrote it, so in some part I was just letting out some steam, so to speak.. Anyhow, loved your reply :D

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