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In space no one will hear you pause, take a few deep breaths and revive yourself before continuing. Or at least that's an option EA's dev team is looking at for its upcoming survival horror game, Dead Space.
We've all done it, or at least been comforted by the fact that if the rabid dogs in Resident Evil got a little too much, you could hit pause, calmly cycle through your inventory and ram a few health packs down your throat. If they weren't so vicious, you could try and pat the nice doggies on the head for stopping their hellish onslaught and allowing you to give yourself a better chance of killing them. If they could talk though, they'd probably call you a cheating bastard. So would the zombies. Imagine if enemies could pause you and heal themselves.
But after playing EA's very promising Dead Space yesterday, we were surprised to hear the developers talking about omitting that option completely so you won't be able to pause the game, heal up and take a breather.
Dead Space's in-game inventory system has been designed to make everything the player does an activity. It's not the first game to do it, loads have, but from what we played yesterday, this only adds to the excitement of running for your life knowing you can't stop until you either get away or die.
Menu-wise, everything is displayed in-game; if you want to have a browse through your inventory to boost your health, you'll have to do it through the hologram projected in front of your face. This way, if the hordes of screaming monsters become too much, the only way you're going to be able to calm down is by finding a quiet room by literally running for your life. If you need to boost your health during a fight, then you'd better do it quick. This system keeps you in the game all the time and looks bloody cool.
Read our full Dead Space previews here.
Feb 11, 2008