11th Dec, 2007
If videogames are the new rock ‘n’ roll, then No More Heroes is the Sex Pistols. Gory or not, Suda 51’s latest is more than just crazy, violent and visually striking (although it is all of those things). More than anything else, No More Heroes is punk, in a way that we can’t remember a game ever having been before.
There really is no other word to describe it. The sense of anarchic, don’t-give-a-f*ck hedonism runs through every aspect of the game like a stream of Sid Vicious’ vomit down a Union Jack flag. From the characters to the graphics, to the sounds, to the gameplay, to the brilliantly fresh script, No More Heroes is a game of balls-out, unapologetic, rock ‘n’ roll excess of the most disrespectful variety and frankly, we like its style.
It’s one of those games that grabs the attention of anyone who even tries to walk past it. Over the last few days of playing our preview code in the office NMH has been grabbing eyeballs and refusing to let go on a consistent basis. All that slick, garish, cartoon ultraviolence presented in a way more whacked out than you can imagine (Trust us, whatever you’ve seen, you still have no idea) is proving to be to the originality-starved gamer what the heroin-drizzled light bulb is to the moth. There really is nothing else that feels like it in existence on any console at the moment, and the fact that it exists on the Wii makes it even more arresting.
So far it also plays pretty damn well too. Read on for more of what makes it so special.