It's clear that renowned developer Tetsuya Mizuguchi (famous for his trippy puzzle games like Rez and Lumines) had little to do with the actual gameplay and focused mainly on the plot. Unfortunately, the shoddy voice acting saps any enjoyment you could get out of the story, which seems like it could've been deep and engaging if you weren't constantly sighing at the poorly delivered dialogue. Co-developer Phantagram's (Kingdom Under Fire) one-dimensional game design trots out a mundane array of combination attacks to substitute for giving players anything to do besides press the attack buttons ad nauseum.
Sure, Ninety-Nine Nights looks hot, but there's simply nothing there... and you'll undoubtedly tire of its frustrating mediocrity within minutes. A real shame, considering we'd been promised a rich and poignant tapestry of epic adventure