• Net_Bastard - November 1, 2012 12:15 p.m.

    I want a Vita now. I've been waiting for a handheld system that can handle a console-quality experience since I've started playing games.
  • gopikmin - October 31, 2012 7:24 p.m.

    i wonder how the Wii U port will compare. Aside from a bit of jaggies probably mostly from increased size of picture and a little difference in lighting effects, they look almost exactly alike.
  • Galgomite - October 31, 2012 1:39 p.m.

    Not to beat a dead horse but the Vita/ PSP problem has always been attempting to reproduce console games on the go. For whatever reason, that just doesn't excite. A PSP with a better screen and 2nd analog stick for $89 would have been a better way to go than the Vita.
  • Elvick - November 1, 2012 9:06 a.m.

    Ugg, no. The PSP was dated. A better screen and a 2nd *NUB*, it wasn't an analog stick, it was a shitty nub. Would not have made it better. Vita is great. And it doesn't need to have console games if developers don't want it to. It's up to them to put whatever they want on there. And they can manage both if they want. For now anyway, I'm sure when next gen kicks off Vita won't get any console ports anymore. Sans some PSN downloadable stuff perhaps.
  • talleyXIV - October 31, 2012 12:22 p.m.

    Pretty impressive.
  • Hig1134 - October 31, 2012 9:50 a.m.

    Justin: Besides the obvious(more players in online modes, more detailed graphics), would I be missing anything major if I went with the Vita version only? I'd like to get this for Vita, but if it begs to be played on a console first, I might avoid it. What do you think?
  • Hig1134 - October 31, 2012 9:53 a.m.

    Side question: Are you guys doing a seprate review of the Vita version? When will it be up?
  • GR_JustinTowell - October 31, 2012 9:59 a.m.

    I must stress I haven't played the whole game, just a few hours for the 'things to do in the first hour' article I did and also then a night (and morning) on the Vita version. But from what I can see, the game's structure is identical. Cars handle the same, Jack Spots are the same, speed cameras and jumps are the same... Even the colours of the cars are the same when you jump to them (before the inevitable on-the-fly resprays), as you can see in the pics up there. It's just a slightly visually simplified version of the same game, so you wouldn't miss anything significant by going Vita. The 'big' game isn't incredible in its own right, as our review said, but it makes a lot of sense on Vita.
  • Hig1134 - October 31, 2012 10:06 a.m.

    Ahhh, I see. Thanks for the input. I may have to check this out. I've been wanting a worthwhile driving game on Vita because, as you said, it makes sense for a handheld, IMO. Cheers!
  • SweetTeeth - October 31, 2012 9:16 a.m.

    I think to make this article more effective a new layer should be added. X360 vs. Vita vs. IOS/Android. I hear that the graphics on the mobile versions are fantastic but the game on a whole is very lacking. The inclusion of the mobile versions may really put the vita version into perspective.
  • GR_JustinTowell - October 31, 2012 9:29 a.m.

    It wouldn't be a fair comparison. The iOS version does look super-slick, yes, but it doesn't share the same world map as the version we're looking at here. Vita really is running the entire 'big' game, just slightly scaled back in terms of detail. Vita would be able to run the iOS version standing on its head, I'm sure, but an iOS version of the full game? iPhone isn't *quite* up to console standard yet. Very nearly, mind.
  • ultimatepunchrod - October 31, 2012 7:56 a.m.

    Looks pretty close. I bet it looks great in motion.
  • darkshad0 - October 31, 2012 7:59 a.m.

    There's no need for banalities my fellow gamer. Learn how to use an ad-blocker. Google Adblock+. Next time be more patient.
  • TheWoolyMammoth - October 31, 2012 5:05 a.m.

    I'm happy to see you do this article Justin as I was kinda curious. I bet it looks even better in motion. I've been considering grabbing this for a decent portable racer; I take it the handling is spot on on the Vita too?
  • GR_JustinTowell - October 31, 2012 5:16 a.m.

    It looks very nice in motion. The lighting effects and filters of the big version are greatly reduced on the buildings, but it moves smoothly and quickly. Handling feels the same, which is great, as the drift mechanism is classic Burnout awesome. I don't think the big version is as good as Burnout Paradise, but as a handheld open world racer, this appears to be a big success. I also played the Vita version as soon as I woke up this morning, which is obviously a good sign!
  • TheWoolyMammoth - October 31, 2012 8:39 a.m.

    Ha, that is a good sign! I was never a massive fan of Burnout Paradise, couldn't help but feel they lost their way a bit and I'm kind of thinking that Burnout 3 will be their magnum opus. Burnout Legends was ace on PSP so they evidently know what they're doing with handhelds so... I'm in. Shall pick it up one day :)
  • FVHound - October 31, 2012 4:26 a.m.

    Except for the tree's, and a little texture, Yeah they're pretty similar. Although noticing the tree's now makes me rethink about getting a vita if it can't handle pretty tree's..
  • GR_JustinTowell - October 31, 2012 4:34 a.m.

    It's not that it can't *do* pretty trees, just that in such an expansive game world, something's got to be scaled back. The draw distances it's doing are pretty huge. And I didn't actually notice some trees weren't there until I flicked between these screens.

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