Mortal Kombat: Armageddon

After more than 15 years of flesh-tearing, gut-ripping, casually dismembering fighting action, the Mortal Kombat series is taking a final bow of sorts with Armageddon. Its plot is simple; too many tournaments in too short a time is threatening the very fabric of reality. Thus, an otherworldly demigod hatches a clever plan: he’ll trick the various kombatants into a final, bloody brawl for it all, with the power of the fiery monster Blaze as the prize.

Armageddon brings all of the characters from the Mortal Kombat franchise back for another go, even if they’re dead (Kintaro, Shang Tsung, Quan Chi), redundant (having Kira or Jarek in the same game as Sonya or Kano is a little silly), or completely irrelevant (the joke characters Mokap and Meat return). In addition, the new Kreate-A-Fighter mode allows would-be kombatants to make their own blood-crazed avatar for head-to-head kombat. Note that you can make surprisingly apt versions of characters from stage, film, screen, and other games, including - should you sadistically wish to - the notorious anti-game lawyer Jack Thompson.

The trade-off for all of these characters, sadly, is a certain lack of variety. Each character now only has one martial art and one weapon style, down from the two martial arts in Mortal Kombat: Deception, and characters have lost their trademark, unique Fatalities. Now, instead of a character-specific endgame, culminating in the violent and bloody termination of your enemy’s life, you can string together a customized combo, chaining dismemberment, disembowelment and random acts of brutal violence together into a unique and protracted method of death. “Please, not the face…”


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