Monster Hunter Freedom 2 is almost everything a Monster Hunter sequel should be: more items, more weapons, more monsters, and more hunting. Add that to exquisite cutscenes, good dialogue and hearty gameplay, and you’ve got yourself one of the best RPGs for the PSP ever. The only thing missing from this winning combination is, ironically, freedom - unless by “freedom,” the developers mean “chained to the nearest power outlet.”
What sets the Monster Hunter series apart from your average Japanese RPG is the action - there’s no turn-based nonsense or stat-leveling stupidity (which we'll admit, we often love) to distract you from pure, unadulterated monster hunting. There isn’t even much of a story to occupy the incredibly short cutscenes. You are a hunter, you’re in a new village. You go forth, you hunt. End of story.
Sounds easy, right? Well, if you’ve never tried the original Monster Hunter on the PS2 or gotten your hands on the Japanese-release-only Monster Hunter G, this game is downright brutal for the first two hours of the learning curve. The control scheme seems awkward, with light taps on the trigger buttons leading to actions (sprinting, etc.) and full presses bringing up menus.