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Miyamoto wants the stress back in Pikmin 3

Shigeru Miyamoto wants Pikmin 3 to recapture the difficulty of the first game. Miyamoto told GamesMaster magazine (via Official Nintendo Magazine) that Pikmin 2 swung too far in attempting to promote user friendliness.

"[B]y looking at Pikmin 1 we noticed that it wasn't a very easy game for people to play, and from time to time they had to feel some stress," Miyamoto said. "Our main aim in Pikmin 2 was to get rid of any stress as much as possible, so that it would be very user-friendly. Well, I myself couldn't agree with that direction perfectly. That kind of nature of Pikmin 1 was exactly what I wanted to reproduce and I was actually intentionally doing so, so that Pikmin 1 could be a strategic game."

Miyamoto said half his job in creating Pikmin 3 was to gather Pikmin 2's major creators and convince them to "get back to the basics." We'll have to wait to find out how Miyamoto plans to turn up the pressure on players in spring 2013, though the removal of the 30-day time limit from the first game to the second stands out as particularly notable.

8 comments

  • talleyXIV - January 4, 2013 1:14 p.m.

    I agree with him on this one. Although Pikmin 2 is definitely the better game, Pikmin 1 is so much better because the game is terrifying and forces you to make huge tactical decisions within seconds. Number 2 just gives you days to plan and prepare for a major boss battle, I mean in a cave you could sit there for hours figuring out how to defeat an enemy, while it is nice it just isn't fun. The problem however is that after you play through a time limited game like Pikmin, the replay value can be pretty shoddy. While with Pikmin 2 the replay is still bad but you get more bang for your buck because you have unlimited time. I think they'll figure something out, the game will be fantastic regardless.
  • flare149 - January 3, 2013 9:18 p.m.

    I think it would be best if there was a combination between the two. The problem with such a stringent time limit in the first game was that everyone I knew would quit if they messed up a day, and wouldn't replay it until awhile later, if ever. Pikmin 2, while not having a time limit was still fairly stressful since the enemies were a lot tougher, and there were certain areas where you knew you'd probably lose a lot of Pikmin, and you had to weigh gain over cost. I think what they should do is leave it like Pikmin 2, but remove a second player unless you're doing a separate co-op mode. This would cut down the real thing that made Pikmin 2 easier, which was that you could be in two places at once.
  • shawksta - January 4, 2013 10:49 a.m.

    Interesting idea but the two captain mechanic was specifically upgraded, and now its 4 captain, the real question is if these will still matter in the single player or if they are exclusively multiplayer. If Miyamoto wants Pikmin 3 to be harder than 2, then the captains aren't the reason. Time will tell.
  • talleyXIV - January 4, 2013 1:24 p.m.

    I disagree about enemies being more difficult. The bosses were weak, they turned Emperor Bulblax into what could be considered a mini-boss which was disappointing after he was so satisfying to defeat in Pikmin 1. The terrifying battle with Beady Long Legs is such a regular thing in Pikmin 2. The Armored Cannon Beetle which is one of the most unique boss battles I have ever seen was turned into a common enemy. So on so forth. Maybe they didn't get easier but the Pikmin got way stronger, purple Pikmin were way overpowered and the time limit allowed way too much planning.
  • shawksta - January 2, 2013 5:46 p.m.

    Well this is interesting, coming from the man who wants games to be accessible for all crowds, he wants Pikmin 3 to follow the originals stress, but the question is, how? Frankly the original had a charm about being limited, to push you to be scared and have careful planning, but not only that but unlike Pikmin 2, you had a more vast exploration of the overworlds, compared to where Pikmin 2 focused on Dungeons. The 30 day time limit was a relief in Pikmin 2 but the question is how Miyamoto wants to bring the stress back, from what we've seen with Pikmin 3, your collecting fruits and it doesn't seem like your trapped with a day limit, more enemies perhaps? I'm giving the doubt considering how fantastic Galaxy 2 was, that Miyamoto can please the casual, the hardcore and those who want to freely explore the environments without a strict day limit and even though he says its gonna be more closely to Pikmin 1, Parts of Pikmin 2 are still there, especially the now 4 captain mechanic and if 1 player is able to control all 4. Alright Miyamoto, let's see how you can push this game, if you want the stress back, without it being a flaw.
  • robotic-fiend - January 2, 2013 4:44 p.m.

    Everyone loves time limits in games, why did they ever remove it. I suppose he wants them to add in fetch quests, trading sequences, and escort missions too.
  • masterjoe123 - January 2, 2013 4:51 p.m.

    Don't forget lengthy tutorials.
  • shawksta - January 2, 2013 5:49 p.m.

    He didn't specifically say the time limit, but we'll see what happens, kinda pushing it dontcha think? Making it a joke when Miyamoto wants to turn up the difficulty for once.

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