Metro: Last Light review

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  • BladedFalcon - May 13, 2013 9:34 a.m.

    "Exploring some areas can be a bit confusing, though. While Last Light's far from an open world game, there's no hand-holding compass to tell you where to go, so you'll have to spend a bit of time figuring out how to progress should you miss a lever or cleverly hidden passageway." I like how this is written as if it was a NEGATIVE thing... Gosh! how dare a game not immediately tell me what to do or where to go! It wants me to explore and figure things on my own? BLASPHEMY! And then people complain about hand holding in most other games.... Anyway, glad to hear the game delivers overall, although it annoys me what I've heard about the developers holding the hard difficulty of the game as DLC. See, that's the kind of DLC that is complete and utter bullshit, and there's no justification for it whatsoever.
  • BladedFalcon - May 13, 2013 9:36 a.m.

    Dammit, once again the spacing issue, and I've seen this happen to my previous posts in these last days as well. HALP GR! MY RAMBLINGS ARE EVEN MORE DIFFICULT TO READ WITH NO SPACING!
  • Letter11 - May 13, 2013 2:34 p.m.

    Heh, it seems to be happening to all of us these days.
  • GR_RyanTaljonick - May 13, 2013 9:52 a.m.

    Nah, I don't mean it to be a negative, just wanted to point it out because it's a turnoff for some. Loved it myself. As for the DLC, I agree; it's not hard mode they're holding back (which is included with the game), but more a sort of hardcore mode. Still, silly thing to try and monetize separately.
  • BottleBank - May 13, 2013 10:54 a.m.

    Do the guns feel beefier than in 2033? Because that was my main sticking point with the first game. Felt like i was firing a water pistol.
  • GR_RyanTaljonick - May 13, 2013 11:25 a.m.

    They do, yeah
  • BladedFalcon - May 13, 2013 11:46 a.m.

    Fair enough. Still... goddamn coddled generation... And well, yeah, that's the mode I meant, again, no company can say with a straight face that that is a valid thing to put as DLC. And it's those kinds of example which always gives people ammo to complain and whine about it, because, yeah, it definitely feels like the developer withheld on purpose a feature that normally SHOULD be in the packaged product.
  • larkan - May 13, 2013 9:53 a.m.

    I was thinking about buying this, but I'm against pre-orders. There are too many recent disappointments that I'm glad I avoided by not pre-ordering a game and waiting a few months for a sale/price drop. I guess myself, like many others, will wait until December and pick it up on Steam when it goes 50% off in order to avoid feeling like we're being ripped off.
  • FVHound - May 13, 2013 7:57 p.m.

    Ranger mode is essential for that beautiful realistic Gameplay with the Visuals. test metro 2033 if you haven't on the given difficulties, and the later updated ranger difficulties. Completely changes how you play the game. From running around almost CoD Style, To this more... Well Having your weapons, ammo, and damage balanced to feel real really changes the way you act in 'the field'

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More Info

Release date: May 14 2013 - Xbox 360, PC, PS3 (US)
May 17 2013 - Xbox 360, PC, PS3 (UK)
Available Platforms: Xbox 360, PC, PS3
Genre: Shooter
Published by: Deep Silver
Developed by: 4A-Games
ESRB Rating:


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