Regardless of whether you've noticed, or whether we're being completely pedantic about this whole issue, a lot of A-grade games have duff flaws in them. And what do we do? Accept it. We play all the way through the game ignoring some of the stuff that in any other title we'd have dashed back to the shop and demanded a refund.
So here's a look at the some of the biggest games we could find that contain incredible flaws that we we're happy to overlook...
Grand Theft Auto series
Flaws: Broken mission checkpoints, pop-up
Let's kick off with a controversial one, eh? Only the most blinkered GTA fan would suggest that it's perfect in every way. For us, especially with the earlier games, the mission restart points were a damn mess - often putting you miles away from a target that's a mega schlep to get to in the first place.

Above: Steady on that hog otherwise you'll be restarting this, man
Examples? How about the The Driver mission in Vice City? Here's a race against the AI where every second counts. Roll your car near the finish line and it's back to the start for you, sonny. Or I Need Your Clothes, Your Boots and Your Motorcycle in GTAIV that sees you chase a guy through the subway on a motorbike. Screw your bike into a wall and he's gone, leaving you to not only have to restart the mission again but to drive your way back over there too.
Aside from the checkpoint faux-pas there's also the fact that at times when you're travelling at break-neck speed, the world - road, vehicles and buildings - disappear in front of your eyes.
Uncharted
Flaw: Identikit enemies
Nathan Drake - lover, fighter, adventurer and, umm, ethnic cleanser? Of course the last one is sensationalism at it's finest but think about it, most of the pirates that Uncharted's hero comes up against are identical and by the end of the game you've merked hundreds of them.

Above: "I'm gonna 'eff you up, then your doppleganger, buddy"
Sure, they might try to fox us by wearing slightly different coloured hats, bandanas and vests, but they all look almost identical. Do we care or question this? Hell no. We're too busy reloading and lining up headshots to care.
Killzone 2
Flaw: Knife > guns
STAB! TWIST! KILL! Ah, the knife is perfect for those up close and personal kills in FPS games, but they should only ever be a last resort measure. The video above typifies the over-powered ability of the humble knife. You're playing a shooter, so why the heck would your most dangerous ally be a damn knife?
It's not only KZ2 that suffers this fate either. Battlefield Bad Company allows you to carve through a chain-link fence with a knife and the cutter in Modern Warfare 2 is more powerful than most of the rifles.
FIFA/Pro Evolution Soccer
Flaw: Player's inexplicably pulling up
Ah, a chipped long ball over your defence. You track the flight of the ball with your defender expertly while the chasing attacker is labouring behind. A simple back pass to the keeper and it's danger averted, except it isn't. More often than not your player will pull up as if their hamstring just twanged up their ass - leaving the forward to nip in a slot one home. Argh!

Above: The scenario is down to bad scripting rather than Heskey's pace
This fault is as common place in football games as scoring an absolute screamer from outside the area. We understand that these things can happen in real-life but when you see it unfolding like a shit-stained blanket your fury is all ready to blame the game's scripting. And we won't be accepting human error anytime soon. Let's give this transparent momentum shift the red card, eh, developers?
Guitar Hero
Flaw: Not always playing guitar chords
Parts of songs that are *definitely* played on guitars - the incredible solo at the end of Lynard Skynard's Free Bird, the intro to Black Sabbath's Paranoid and most of the racket in The Sex Pistol's Pretty Vacant. Parts of songs that aren't - the flute bit in A-Punk by Vampire Weekend and countless more in Guitar Hero.
Above: 0:46 in for the flute solo!
Sure, the toy guitar is meant to make you feel like a genuine axe-wielder like Slash but when different instruments are tacked on just to fill some otherwise down time, the illusion is pissed upon. Only Peter Frampton can get away with making his guitar do different noises.
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GamesRadar_NathanIrvine - May 5, 2010 8:01 a.m.