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Mass Effect 2 and Red Dead Redemption dominate 2011 Interactive Achievement Awards

Mass Effect 2 and Red Dead Redemption were the golden boys (and girls) of the 14th annual Interactive Achievement Awards, with Commander Shepard and crew taking home 2011's Game of the Year award, and Marston and company walking into the sunset with a total of five top honors.

Conducted by the Academy of Interactive Arts and Sciences (AIAS), the awards took place last night in Las Vegas following the AIAS' yearly D.I.C.E summit. In addition to scoring top honors, BioWare's Mass Effect 2 also received the award for Outstanding Achievement in Story and Best Role Playing/Massively Multiplayer Game of the Year. For its part,  Rockstar's Red Dead Redemption took home the most amount of awards including ones for Oustanding Achievement in Art Direction, Oustanding Achievement in Game Design and Outstanding Character Performance.

BioWare's co-founders, Dr. Greg Zeschuk and Dr. Ray Muzyka, were also inducted into to the AIAS Hall of Fame.

The awards were hosted by comedian Jay Mohr as host with a special halftime show performance by Fergie and Slash. Hah – just kidding, that would be crazy, right? 

The complete award winner list can be found, and subsequently argued ove at the AIAS website.

Feb 11, 2011

Bioware co-founders inducted into the AIAS Hall of Fame
Dr.Ray Muzyka and Dr. Greg Zeschuk to be honored at D.I.C.E 2011


 

The preemptive 2011 game awards
What's wrong with giving game awards before we play them? Don't answer that

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21 comments

  • presc1ence - February 13, 2011 8:22 p.m.

    I'm with ya Foz, they only appear to be stellar rpg's due to the lack on competition on 360. ME isn't awful but its far to stilted and empty to be that good.
  • Dragonsbanex7 - February 13, 2011 5:38 a.m.

    @ FOZ For me, the entire game was structured around character development. The entire game was the story, not just the main missions. The loyalty missions, enlisting squad mate missions, everything that Shephard does is the story. Like a adventure the writers thoroughly fleshed out the characters so the player can establish feelings for their squad. Investing time into each squadmate made it matter if one of them died. Shephard is the story, everything he/she does is the story, not sure why you think the main mission is the story. And since when, in media, is a writer only allowed to develop characters via main plot points? My question, have you even played the game? You just played the demo 2 months ago? Practically a year after its release? Odd, but okay... Anyone can realistically beat the game in 2 months. But my thoughts, and based on your previous post suggest: A) You've never played the game but youtube all the highlights etc. OR B) You played the game, but spoiled it for yourself months ago taking a lot away from the experience. To each their own, but your comments are suspect. Compared to say RDR, Mass Effect 2 was a deeper game. To me, everything felt related in ME2.
  • FOZ - February 12, 2011 10:59 p.m.

    Maybe you can say it's a different story format, since the first game and ME2 have different writers, but ME1's is just so more traditional and seamless that Mass Effect 2 turning into Star Trek was way too jarring, and I didn't find the characters as interesting. Grunt can't even compare to Wrex.
  • FOZ - February 12, 2011 10:51 p.m.

    Harbinger is a joke not just because he's an underdeveloped excuse to make the otherwise irrelevant Collectors a villain related to the Reapers, but because his dialogue is so bad that he's an internet fad. There are remixes, motivational posters, even the whole interrup-I WILL DIRECT THIS PERSONALLY. The characters aren't fleshed out throughout the story. Look at ME1: Garrus hates red tape and bureaucracy getting in the way of stopping criminals, and coming with Shepard is his chance to change it. Wrex wants to save his people, and on the way he gets a chance to, but not in the way you want him to. ME2 has nothing even remotely close to the Wrex confrontation on Virmire. Liara is the child of Saren's right-hand... asari, and she learns more of the truth about the Protheans. All of them are developed and detailed in relation to the plot. Skip to Mass Effect 2: Thane: What does Kolyat have to do with Harbinger and the Reapers? NOTHING. Samara: What does Morinth have to do with the Collectors? NOTHING. What do the crew's father issues have to do with the Harbinger or the Reapers? NOTHING. What about Garrus, who at the end of ME1, either decided to go back to C-Sec, or take initiative and try to become a Spectre? Oh right, he dismisses it with one sentence, "it didn't work out," so logically the next step was for him to travel to Omega and slaughter criminals. He's not even interested in Harbinger because Harbinger isn't some criminal, he's a Reaper. Garrus just wants to come with Shepard and save the universe, which is hardly a compelling character. tl;dr: Mass Effect 2's characters and character development are irrelevant to the story. They don't develop as a result of the story or learn anything, the only point to their character development is so they can get their shit together and arbitrarily not die in the final mission. Thrilling.
  • gilgamesh310 - February 12, 2011 9:28 p.m.

    FOZ, the plot in ME 2 wasn't anything really special. It was just a simple Dirty Dozen kind of affair. What made it interesting were the characters and locations you go to. Each of the main characters have to be among the most developed game characters Ive seen in a game in a long time. Why was Harbinger a joke? Just because we don't know much about him yet doesn't make him a joke. He will probably have more of a presence in ME 3.
  • P0LARCLAW - February 12, 2011 5:49 p.m.

    I loved ME2, but I didn't care for RDR. I got it the first weekend it came out and it was fun for that weekend. After that I felt like it got really repetitive and I could barely finish the main story.
  • babyhenchy1 - February 12, 2011 2:17 p.m.

    @DEsMONd I agree the SMG2 got shafted. So did Bayonetta in my opinion. But Mass Effect 2 would still be my Game of the Year, with SMG2 as the close runner-up.
  • Unoriginal - February 12, 2011 11:29 a.m.

    Time to celebrate by playing those games again
  • DEsMONd - February 12, 2011 11:28 a.m.

    This is just stupid. I mean Super Mario Galaxy 2 is one of the best games of all time and it only got one stupid nomintion!! God even angry birds got nominated for game of the year!! It's not even a good game! The people who decide the winners of these awards need a slap because their choices are just so retarded they make George Bush look like a mensa member!! Im just not going to bother next year...
  • RicePuddingUK - February 12, 2011 11:05 a.m.

    If Call Of Duty gets an award I will eat my cat! You know there's some fanboy shouting and swearing at this article about how "ME2 and RDR aren't real games and how they suck because it isn't CoD"
  • JohnDagger - February 12, 2011 6:43 a.m.

    @FOZ I can agree with you to the extent of that the over arcing story is fairly standard. Big bad threatening the world (in this case the universe) and one man/woman and his/her party must stop it. But saying something isn't original is not the same as saying it's not good. It depends on how well the story is told. In Mass Effect 2's case, it was amazing in my opinion. The characters around you all seemed to be one-dimentional at first, but as you talk to them, you see that they are deep and interesting people. The universe itself is amazing. I actually think of this as a living breathing reality, with many different peoples and histories. The universe that is set up is all part of the story, so every codex entry that I read made this world seem more and more real. So basically how good you felt the story was all depends on what your definition of the story is. For some it is just the main story boiled down to a few sentences. For me, it is the characters and the universe that makes the story while the over arcing plot is just the mechanism that lets me explore it. It's kinda like a Ken Follet novel where the story itself is fairly simple, but the characters and world are what make them amazing.
  • babyhenchy1 - February 12, 2011 3:13 a.m.

    I personally loved Mass Effect 2's story. I felt such a connection with the characters and Shepard and for me it did exactly what the second chapter is supposed to do: It got me excited for Mass Effect 3.
  • FOZ - February 12, 2011 2:57 a.m.

    That's hardly an excuse. What stops ME2 from being good on its own? Whose idea was it to turn the game into Star Trek?
  • d20Dark - February 12, 2011 2:30 a.m.

    I'm a little confused... they have the 2011 awards in February and the games that were top nominated for the 2011 awards were games from 2010? Am I getting that right?
  • babyhenchy1 - February 12, 2011 2:29 a.m.

    @FOZ No, keep in mind, it's only the second in the trilogy. The second part of a trilogy never seems as good until the third comes out.
  • Clovin64 - February 12, 2011 2 a.m.

    No surprise there.
  • FOZ - February 12, 2011 1:58 a.m.

    Doesn't anyone else on gamesradar think ME2 had a dull story? The characters are practically irrelevant to the story and Harbinger is a joke.
  • tomservo - February 12, 2011 1:57 a.m.

    Who could argue?
  • H2A2I00 - February 12, 2011 1:46 a.m.

    I love these two games It is good to see them getting the recognition they deserve now all i want is SEQUELS! well maybe not for red dead, the story should be left the way it is
  • UberNoob - February 12, 2011 1:45 a.m.

    This was expected if you ask me :p

Showing 1-20 of 21 comments

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