We know that plenty of people think gore-fest Manhunt has no place in the happy world of videogames, but former Rockstar employee Jeff Williams has revealed on his blog that the controversial game also caused a swell of disquiet at the company's New York HQ.
"It may sound surprising, but there was almost a mutiny at the company over that game. It was Rockstar North's pet project - most of us at Rockstar Games wanted no part of it. We'd already weathered plenty of controversy over GTA3 and Vice City - we were no strangers to it - but Manhunt felt different. With GTA, we always had the excuse that the gameplay was untethered - you never had to hurt anybody that wasn't a "bad guy" in one of the missions. You could play completely ethically if you wanted, and the game was parody anyway, so lighten up," Williams writes.
"Manhunt, though, just made us all feel icky. It was all about the violence, and it was realistic violence. We all knew there was no way we could explain away that game. There was no way to rationalize it. We were crossing a line."
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