Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Best gaming gadgets
  • New Games 2026
  • Arc Raiders
  • Summer Game Fest 2026 schedule
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Action
  3. Mad Max

Driven to distraction - how Mad Max is dropping a bomb on the open-world

Features
By Joe Skrebels published 21 April 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

Look up and over the wrecked particles of civilisation, across the shattered landscape once hidden beneath a long since vapourised sea. To the north you’ll see a thick column of dark smoke, a constant blemish wedged between horizon and sky. This is Gastown, an oil refinery that burns day and night with an abandon only possible in a world where the threat of global warming really isn’t an issue any more.

It’s Mad Max’s Mount Doom, an ever-present, visible reminder of where you should be going and who you should be fighting. Only this goal isn’t home to some majestic dark lord. No, Gastown is ruled by a man who calls himself Scrotus.

But he's going to have to wait - I just noticed an eight-car convoy, and I really want to fuck that up first.

Latest Videos From

“There is this narrative arc,” says game director Frank Rooke, “but the game will get you off track almost immediately. It distracts you so much that you’ll end up saying, ‘Er, I’m just going to go over here and do this.’ You can’t help yourself – there are so many things to go off and do.”

Avalanche is no stranger to playing in a sandbox – its Just Cause series is built on the ‘what will happen if I do this?’ feeling – but with Mad Max, the Stockholm studio’s built what could be its most literal one yet. Not constrained by being a true tie-in – the game takes both the original Mad Max trilogy and the upcoming reboot as inspiration, but has its own world and story – the team’s post-apocalyptic desert is anything but deserted, bursting at the seams with violence, exploration and no-fooling maniacs.

It’s an open-world experience that we recognise, but one that doesn’t aim for Assassin’s Creed’s map-saturating, no-effort points of interest. It’s more a case that wherever you go, something’s always happening, or you can make something happen. Every time you think you’re heading off to do one thing, you’ll likely end up being distracted by something entirely different.

We start our demo driving out of a beached, exploding tanker ship in a rusty muscle car, with a screeching hunchback in the back. Somehow, things build from here. Within minutes we’re attaching our car’s harpoon to watchtowers and dragging their screaming occupants to the ground, hijacking trucks full of precious scrap and high-tailing it back to a stronghold safe haven, or initiating impromptu eight-on-one destruction derbies. The majority of the game’s best moments seem to be spent in the driver’s seat.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

That’s not surprising – this is a game, and a film series, obsessed with the primal thrum of an engine. It all begins with Max having his precious Interceptor forcibly taken from him – no better way of putting a loving middle finger up to the films that featured his signature car. The storyline then centres around him building a new patchwork masterpiece, the Magnum Opus, with the help of a deformed mechanical whizz called Chumbucket (names are clearly not Wastelanders’ strong suit). But even your V8-powered centrepiece is a sandbox in itself.

“The Magnum Opus gives the player a blank canvas,” explains senior game designer Alex Williams. “It’s almost a skeleton at the beginning of the game, then it’s up to you to create your own unique war machine. We’ve got tons of upgrades, and each one has pros and cons. There’s no optimal car, so it’s really up to you to do activities in the open world, do missions for different people so that you can build your car to fit your own play style. Like any car game, we want you tinkering.”

"The post-apocalyptic desert is anything but deserted, bursting at the seams with violence, exploration and no-fooling maniacs."

That feeling, that in among the usual tangle of open-world systems sits a proper driving game, is our favourite part of Mad Max so far. The cars are meticulously designed, with a laser focus on the handling model and real-world physics of each one. Well-armoured vehicles are more sluggish, but ram with devastating force and become harder to roll. Faster, more vulnerable cars will suffer from direct contact, but make using secondary weapons (handled by Chumbucket in the back, with ultra slow-motion added to help your aim) feel more efficient and valuable.

Where most open-world car chases devolve into scrappy, hard-to-control, one-on-one contests, Avalanche has made something that feels more akin to the films the game is based on – drawn-out, adrenaline-rush gauntlets that have you sideswiping enemies into scenery, bursting tyres, avoiding hijackers and finally, triumphantly, watching your target explode in a huge cloud of scrap – which can then be used to make your car even better.

But, crucially, it’s not just a car game. While vehicular combat is the game’s biggest innovation, it draws from the best of its peers for on-ground sections. As you can imagine, the Wasteland is not rich in old-world ammo, meaning melee combat is the order of the aeon. The result is fights that see Max tackling enemies in Batman: Arkham-style bouts, the familiar rhythm of attacks and parries providing the bedrock, while grabbing dropped shivs and clubs offers some extra firepower – until they break.

Unlike his superhero counterpart, Max is more comfortable behind a wheel. He’s as burly as they come, but he’s not got the benefit of being a ninja-orphan with lots of spare time for training. He can’t vault across an entire room to hit someone ready to throw a spear into his back – evasion is as important as blocking in many situations. Some enemies are simply too tough to thump in normal fashion, meaning you’ll need to draw them into nearby traps, or simply wait for them to get exhausted. In a pinch, you can unload some of that precious shotgun ammo, which provides a risk/reward thrill – Max can’t move while he lines up a shot, Resident Evil style.

“It’s a brutal world,” says design director Magnus Nedfors. “We wanted to have a brutal fighting style. We didn’t want Max to be a martial artist. He’s almost a slugger; he’s gone through a lot of fighting in his life, so he’s learned combat through that.” And he continues to learn, as Nedfors points out: “You can build up your character, widen your arsenal. You can get more varied styles of combat, but also execution moves, learning how to use an opportunity in a fight to execute an enemy.” That need for opportunism is never clearer than in the game’s best ground sections – the camps. Nabbing from Far Cry, the Wasteland is peppered with pockets of feral humanity, makeshift homes, prisons, forts and scrap storage yards, built from whatever happened to be lying around. Taking one on is as much a question of preparation as it is execution.

Take our first conquest, a rusted oil-drilling platform that had since become the home of a nasty gang of Scrotus’ raiders. Arriving outside, we found a gate protected by two always-on flamethrowers, two snipers in watchtowers and three armed guards. The guards were easy – we turned them into a sandy paste with our car, before using a rocket launcher, the Thunderpoon (even weapons have bad names, apparently), to send one tower crashing into the other. Deactivating the flamethrowers involved following their gas lines to hidden tanks of fuel and turning them off in explosive fashion.

Once you’re finally inside the camp, things become a tad medieval – it’s as much castle combat as anything else. Courtyards let enemies stream in to overwhelm you, booby traps need to be decommissioned and there was even a fight up the spiral staircase leading to the top deck of the platform, like some bastardised take on that scene from Monty Python and the Holy Grail. Finally, there was a mini boss fight – after which the camp became ours, a constant stream of scrap our reward.

And that’s a single place, a single situation. As Frank Rooke explains, “A lot of effort – and expense, I should add – went into creating unique locations. It’s so easy to fall into the trap of creating templates and just popping them around. We couldn’t do that – everything had to feel like it was unique and fresh, made with purpose in that location, with its own story to tell. To me, that’s what makes it fun to go out and explore.”

Rooke says that, at last count, there are 200 unique locations in the game, every camp built to be part of the fabric of the Wasteland. It’s the biggest clue as to Avalanche’s hard work in making what could well have been an empty, brown landscape into something more appealing. While the reason for this apocalypse will never be revealed, the results of it are plain to see – the area you begin in is called the Great White, what used to be a seabed, proven by scattered oil rigs, softly undulating dunes and, most surreal of all, a broken-down lighthouse that acts as your first stronghold. Head north to what used to be a shore and things get darker, more industrial.

“We had to find a balance to portray a landscape that feels hostile and destroyed,” says art director Martin Bergquist, “but also with interesting locations, actual people living there – so that you want to go and explore. It comes from the layout of the landscape itself to the locations and how far apart they are from one another, so that they feel believable as well as fun.” The studio’s aim was to make the Wasteland as much a character as Max himself (and, to be fair, Max barely talks more than the landscape, so this isn’t quite as much a challenge as it might seem). The result’s a world that feels unpredictable, as quick to change on you as some thirsty soul in the desert looking to steal your stuff - weather conditions force you to change your plans, night-time (part of a two-hour day-night cycle) brings out entirely new enemies, even a lack of basic resources adds a light survival element.

The Magnum Opus needs fuel, and with the ability to carry only a single spare jerrycan in the trunk (plus the overwhelming desire to use that jerrycan as a makeshift grenade), you’ll need to keep track of where settlements are so as not to start sputtering in the middle of nowhere. Food and water, the only ways of replenishing a drained health bar, are scarce too – you’ll treasure both when you find them, even if it means watching Max scoff down maggots when you do.

These liabilities could seem like annoyances if their purpose wasn’t so clear – to lead you from the track once more. As Magnus Nedfors puts it: “When you run out of gas, it’s really just another step in the chain of gameplay. ‘Oh, I need to find something, so I’ll use my binoculars, mark things on the map and find the nearest source of fuel.’”

The game’s designed as a seamless series of events, from emergent vehicle chases that lead to on-ground combat when you crash, to a trudge through the desert for fuel that leads to discovering a wandering mission-giver, or a fight in a camp where you find a hauler covered in scrap. Every action can lead to another, endlessly, simultaneously sending you up upgrade trees, reaping rewards for simply playing how you want to. All of this is to ignore what we haven’t seen in action just yet – collectible car schematics, the Legend system, which turns achievement hunting into a stat-building exercise, upgradeable strongholds and, yes, the ability to unlock and care for a dog sidekick. More welcome distractions, basically.

“Everything out in the Wasteland is operating on its own terms,” says Rooke. “We’re not saying ‘there’s a car combat moment here’, ‘this person shows up there’ – it’s operating on its own rules. You may be driving around, nothing’s happening, getting a false sense of security, then all of a sudden a convoy shows up, and there are six or eight cars you have to deal with.

“Or you see something alongside the road, you jump out of your car to see if there’s something to scavenge, and a couple of guys jump out of the sand and all of a sudden you’re under attack. Then on top of that, a couple of snipers show up and start taking shots at you. Suddenly, you’re 20 feet away from your car, which is your safe haven, and that 20 feet seems like a very long way.”

The most exciting element of Mad Max at this point is that, after all of this, three more things could happen by the time you’ve covered those 20 feet - and who knows where they could lead? Time to face facts: we’re never going to get to Gastown, are we?

CATEGORIES
Xbox One Platforms Xbox
Joe Skrebels
Joe Skrebels
Social Links Navigation
Joe first fell in love with games when a copy of The Lion King on SNES became his stepfather in 1994. When the cartridge left his mother in 2001, he turned to his priest - a limited edition crystal Xbox - for guidance. And now he's here.
Latest in Action
Elena looks concerned in Uncharted 4
Action Games Uncharted 4 dataminer uncovers lost version from Amy Hennig with new cutscenes, more Elena
 
 
Link is shocked in The Legend of Zelda: Skyward Sword HD.
The Legend of Zelda WWE Champion Cody Rhodes "got a cease and desist from Nintendo" over using Zelda's Triforce on his gear
 
 
Star Fox Key Art showing the main characters
Action Games OG Star Fox designer says the Switch 2 game designs are "exactly the visuals" he had in mind for the Nintendo 64 classic
 
 
The Legend of Zelda: Twilight Princess HD
The Legend of Zelda The Legend of Zelda: Twilight Princess comes to PC thanks to the work of fans
 
 
Marcus being pinned to a wall by a Locust Drone during the Gears of War: E-Day trailer.
Gears of War Gears of War: E-Day is officially sponsoring WWE Triplemania, potentially hinting at a September release date window
 
 
Motorslice screenshot of blue haired girl P
Action Games New Steam indie game with glistening reviews is like Shadow of the Colossus if all the bosses were construction vehicles
 
 
Latest in Features
Screenshot of Lilith from Diablo 4
Action RPGs Lord of Hatred is Diablo 4 at its best because it remembers Diablo 3 was good, actually
 
 
Marathon cinematic shot of assassin runner
FPS Games Marathon risks watering down its best feature if it keeps listening to fans
 
 
Gaming tech on a wooden desk
Hardware The GamesRadar+ Hardware digest, the 60+ best gaming gadgets we've reviewed in 2026 so far
 
 
Lost Odyssey screenshot
RPGs If you loved Clair Obscur: Expedition 33, find a way to play one of the Xbox 360's best-kept secrets
 
 
Matthew Rhys as Tom Loftis in Widow's Bay.
Horror Shows Apple TV's new horror comedy is so charming and evocative, it's the sort of show you want to live inside
 
 
A Paladin in heavy armor leans on a shining sword
Tabletop Gaming "Our players are going to be pretty psyched": Hasbro CEO talks D&D, video games, and playing to win
 
 
LATEST ARTICLES
  1. Offroad vehicles race through a shallow stream in The Crew
    1
    Industry lobbyists ridicule "false premise" that "consumers 'own' digital games"
  2. 2
    Mortal Kombat 2 star Max Huang wants a Shaolin Monks spin-off after that standout Blue Portal fight
  3. 3
    Apple TV's new horror comedy is so charming and evocative, it's the sort of show you want to live inside
  4. 4
    Uncharted 4 dataminer uncovers lost version from Amy Hennig with new cutscenes, more Elena
  5. 5
    Subnautica 2 hit 5 million Steam wishlists days before early access launch, so everyone gets a gift

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...