Andy Hartup thinks it's fowl that there are no plans for a Quackshot Quest remake
“You’re remaking the wrong Donald Duck game!” I shouted into my computer screen when the recent Ducktales remake was announced. For me, there’s only one avian-based nostalgia trip I want to relive, and that’s Quackshot. It was one of the first games I got for my MegaDrive, back when I was 11 years old, and I have unresolved issues with it...
Why? It was a game that I never finished. Despite absolutely loving Quackshot’s blend of platforming, exploration and quick-fire plunger action, I never beat the final boss. There was no save system in Quackshot, so I needed several hours to get from start to finish. Problem was, being a child, I was only allowed to use my MegaDrive for an hour or so at a time. So even if I held onto my lives, flew past Dracula’s castle, and skated through the sunken Viking boat, I simply couldn’t play fast enough to beat the game. Give me a remake, though, and I’ll smash Big Bad Pete’s gap-toothed grin off his face for good.
Originally released on... MegaDrive, 1991