• RonnyLive19881 - November 22, 2012 12:47 p.m.

    I would rather see an updated take on the Skyward Sword Graphics... sort of like the Starry Night levels in Mario. I want to see the true evolution of Celshade in HD(None of that Borderlands or Prince of Persia crap)something like a living painting. Realism is the last thing I want to see in a Zelda game to be honest... I want to escape into a highly detailed fantasy world and I don't feel I got that in Twilight Princess. I want to see an artistic approach with a dark Majora's Mask vibe to it!
  • Smash_Bro - November 22, 2012 1:27 p.m.

    I don't care at all for Young Link, but if the fans miss him, I guess I can compromise. I can deal with both Young and Adult Link. But! No button-press sword. Never again.
  • FOZ - November 22, 2012 1:31 p.m.

    I thought aside from the incredibly unresponsive stab, the sword combat should be tried again. It's not as though Skyward Sword perfected it, most enemies you just swatted away. The only interesting uses were in mini-boss fights, really. Also, fix the tutorials. Fi was a huge mistake. No more of this crap.
  • TBone4Ever - November 22, 2012 1:51 p.m.

    I wouldn't mind playing Zelda if they kept it interesting. I haven't played any of the Zelda series yet, but they could persuade me if it gets my attention, which unfortunately, is very short these days, you know with the action movies and games these days...
  • KnowYourPokemon - November 22, 2012 1:58 p.m.

    I have no problem waiting for a brand new Zelda... so long as they release an updated Majora's Mask HD first lol
  • shawksta - November 22, 2012 3:14 p.m.

    As long as they keep trying new concepts I'm fine, no Zelda save for a VERY few to not really have had the same feel and they always have concepts that separates them which is also to keep them memorable and sadly not to make sequels to said concepts. When you've played Skyward Sword for a very long time and grace the sword play you can just not real the Want of button presses anymore, it feels bland but that's subjective. Maybe, just MAYBE they can do what their doing with Pikmin 3 and make optional controls and the option to use Skywards Control scheme but alas it might interfere with the Wii U's true potential. I'm fine with any artstyle as long as its unique and not generic, the Tech Demo looked good I'll say that. Twilight Prince was good in its type and color but I personally hate some of the color choices in that game, the choice of Puke Green in that game was Horrible.
  • brickman409 - November 22, 2012 3:19 p.m.

    the next zelda game should give you all the weapons and abilities at the beginning of the game. but then halfway through the first level you lose them all except the basic weapon. and you have to gradually find them all spread out throughout the later levels in the game... oh wait I'm thinking of a different game.
  • CitizenWolfie - November 22, 2012 4:30 p.m.

    I seem to remember one of the Zelda head honchos saying that after Skyward Sword, going back to button-based swordplay is out of the question so I'm guessing that's out (shame, as I found the motion controls a bit fiddly - I got sick of Link looking derpy as I flailed about like an idiot). As for visuals, I agree with a few other people here in that I love the stylised look of the series. Much rather a cartoony/cel shaded Link than the generic androgynous character designs Square seem to be sticking with lately. I'm sure the gamepad functionality will be pretty cool though, I loved drawing the Boomerang path in the DS games and it could always be used to play an instrument. Hell, even whistling into the mic would be fun. But to be honest, I love the Zelda series just fine as they are. Skyward Sword changed it just enough and I thought the Temples really stood out as highlights but as for starting out with the "staple" items? I'm happy to leave it to the Assassin's Creeds.
  • CitizenWolfie - November 22, 2012 4:34 p.m.

    Oh wait, a new setting might be good actually. Still Hyrule, but maybe a more advanced civilisation (still hoping for at least a Steampunk or Film Noir spin-off like that hoax a few years ago).
  • 7-D - November 22, 2012 5:34 p.m.

    Development is being led by Skyward Sword director Eiji Aonuma. A supposedly reliable source: "claims that the game’s visual style will closely resemble that of Wii swansong Skyward Sword." 2014 is also the claimed release.
  • shawksta - November 22, 2012 9:46 p.m.

    While technically Skyward Sword is basically the Wii's Swansong as far Nintendo's concerned, Nintendo themselves rejected the thought of Skyward being the Swansong but who knows.
  • marsbarrow - November 22, 2012 5:39 p.m.

    I really don't see the next Zelda game being quite as advanced (graphically) as it looked in that demo. I feel like Nintendo gimped their system from what they showed in 2011. With a slower processor, and the slow RAM they slapped into this system, we might be setting our sights too high, if we're hoping for something amazing looking, like what they teased at E3.
  • shawksta - November 22, 2012 9:43 p.m.

    Just hearing about the negatives arnt healthy, some aspects are bigger and better you know. It was a tech demo, however it was an interactive demo with different camera angles and changing from lights to no lights, it was no CG that's for sure
  • KolbitosFruitJuice - November 22, 2012 5:45 p.m.

    Nintendo has always been the best at developing for their own consoles. Thusly, I think a new Zelda title has some serious creative potential when it comes to the gamepad. Nintendo has to find that perfect balance of gamepad functionality. It has to be fresh, creative and exciting, but it can't be shoehorned in for every god damn thing in the game. The only thing on this list I don't like is the Demon's Souls inspired functionality. I think if players left little notes in the world, giving hints and such, that would ruin the puzzle solving experience. Then again, maybe they could include a way to turn it off, and I would be fine. More than anything I'm excited to find out how it looks. Nintendo is the king of visual design and art direction in my book, and that transition to HD for this series will most likely be stunning
  • marsbarrow - November 22, 2012 5:49 p.m.

    I am hoping this game comes out holiday of 2013, but that would be pushing it. However I have heard that Nintendo is going all out with this game and they have their biggest development team ever working on this game already. If that's true and the game isn't overly textured (realistic) then this game could maybe squeak out by the end of 2013.
  • Kroisos - November 22, 2012 7:42 p.m.

    I completely agree with the suggestion about an open Hyrule and optional areas. I'd most love to see optional dungeons. Link could either obtain optional items, which wouldn't be needed in what would be the quest dungeons, or at least upgrade other items, like the double clawshot. Plus, optional dungeons would allow the developers to devise truly devious puzzles and difficult bosses without worrying that unskilled players couldn't finish the game.

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