TODO alt text

Legend of Heroes III: Song of the Ocean review

Just enough fantasy to put real life on hold

Eventually some serious evil makes its bull-headedly evil presence known, and collecting all the stones becomes more purposeful than just a hobby - although it takes awhile to get to this point.

We couldn't help but think that if the English translation weren't so awkward, the story would have come through a little bit more. Most dialogue is at least competent, but it isn't unusual to hear something that'll make you smirk. The "Sworder Sword: Master it and you're a full-fledged sworder"- anyway you slice it, "sworder" just isn't a real word.

During your journey there are going to be some fearsome foes, or at least some perturbed critters that need to be skewered. Even towards the end of the game, enemies like the death boar or metal crab are common, and - let's be honest - it's really just a crab with an extra adjective. Fighting the crabs (at level 30) and other baddies ends up being a mixed bag. Fortunately, there aren't random encounters so with quick reflexes they can be avoided

Charge Attacks can be unleashed after the Charge Gauge has been filled (most combat actions raise it some degree), instantly interrupting who/whatever would have been attacking by giving them a big, fulfilling whack on the head or other applicable appendage. The ability to save charges for just the right time is one of the most enjoyable parts of battle.

The Ensemble Magic system falls short. Casting two spells on the same target produces a single, more powerful spell, but it's more effective to cast one of the spells that simply hits all enemies. They cost more magic but MP is never a big deal, especially after you pick up one of two pets early in the game. They'll follow you around and, if you keep them fed, they seem to find low-power potions every ten or fifteen seconds.

These fuzzy little potion finders also help out with the battle system. They eat absolutely anything, from your old armor to potions to special attacks to your marbles. In return, the pet finds - or possibly coughs up - occasional combat bonuses that depend on the quality of the equipment consumed. If you want to just ignore your pet, that's fine too, it'll ignore you right back. We tried to starve our pet and explode it with food - neither worked.

More Info

GenreRole Playing
DescriptionCute little characters run around and engage in turn-based combat and magical roleplaying stuff - this time with new pets
US censor ratingRating Pending