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Kojima doesn't know how MGSV: Ground Zeroes and Phantom Pain will be sold

Here's the first question out of the way: Hideo Kojima doesn't know if Metal Gear Solid V: Ground Zeroes will be released together with The Phantom Pain--so the series' creator told CVG in a recent interview. With that in mind, he at least made the case for the strange division in the upcoming cross-gen game:

"The Phantom Pain provides a vast world where the player can really go anywhere and get lost," Kojima said. "But for past Metal Gear fans used to a linear experience it would probably be hard for them to get used to that without having a prologue and a way to get used to it. So Metal Gear Solid Ground Zeroes is an interpretation to really give them a very short, smaller version of that scale."

Ground Zeroes' is set solely at night, and in a much more constrained region than The Phantom Pain. Playing in that order, series fans can get used to controlling Snake before they begin to tackle sneaking around an open world governed by the cruel march of the sun.

Kojima said he was set on making an open world to allow "users to create their own gameplay." He's being extra-literal there--players will be able to create and publish missions through tablet and smartphone apps and find them scattered around the game.

Kojima Productions' LA Studio is making a new Metal Gear Online multiplayer mode for the game, too, so MGSV should pack a lot of bang for your buck whether Ground Zeroes and The Phantom Pain are sold together or not.

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7 comments

  • Oujisama - June 13, 2013 6:16 p.m.

    So why are there two games? Its just annoying, and I don't want to be spending $120 to get the full experience. This is like how Starcraft II came out as three separate games. I don't care if they're two different types of games, it seems a bit unnecessary...
  • Squander - June 14, 2013 3:09 a.m.

    As far as I know, both Ground Zeroes and Phantom Pain are both packaged into one game: Metal Gear Solid 5 - watch both trailers, the early phantom pain (moby dick studio :p ) and ground zeroes. You will see scenes from both in the final MGS5 trailer from E3
  • FlyWire2 - June 13, 2013 3:46 p.m.

    This is what I always wanted. Usually I always tried in sandbox games to pass through them as sneakily as possible, sometimes climbing to places I am not supposed to be to snipe some fellas. But that ended in all the guards being alerted at the first sign of agression (Or minimal closeness to) or the mission/objective bugging out. I'm really looking foward this.
  • Tjwoods18 - June 13, 2013 3:34 p.m.

    I wept when I heard that MGO was going to be shut down back in 2012. Sure it was poorly created, the lag and ability for cheating was especially horrible, but I loved it all the same. Fix the lag on MGO and I'll be on it everyday.
  • elsnichkum - June 13, 2013 1:57 p.m.

    what the fuck is this game turning into?
  • Swedish_Chef - June 13, 2013 9:14 p.m.

    So let me get this straight... This is a game that has amazing visuals, cinematic flair, strong stealth gameplay, a badass soundtrack, massive incredibly confusing story and a development cycle that's confusing as hell to follow? Yep, sounds like a Metal Gear game to me. :P
  • PatHan-bHai - June 14, 2013 3:57 a.m.

    Burn? :P

Showing 1-7 of 7 comments

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